Anbernic RG Vita Pro

A 5.5 inch 16:9 Android handheld that plays everything up to Wii well.

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The Anbernic RG Vita Pro is a 5.5 inch 16:9 Android handheld that plays everything up to Wii well. It came out in March 2026 at $150. Inside is the RockChip RK3576 with 4 GB of RAM.

Who it's for

Buy it if

  • You want to play everything up to Wii, plus some PS2.
  • You want a 5.5 inch screen and carry it in a bag or a jacket.

Skip it if

  • You want PS2 games: it scores 50 out of 100, so many games struggle.
  • You only play up to PS1: handhelds under $60 do that.

Anbernic RG Vita Pro videos

Anbernic RG Vita Pro VS RP3+: PS2 Emulation ChallengeBy 5th Wheel Gamer on YouTube, 35:48
ANBERNIC RG VITA Pro - PSV Gameplay ShowcaseBy ANBERNIC on YouTube, 2:38
The RG Vita Pro is GREAT with GammaOS NextBy Adin Walls on YouTube, 15:56
I Played Funky Friday on a HANDHELD and it's ACTUALLY GOOD (Anbernic RG VITA PRO)By SillyFangirl osu on YouTube, 9:36

What it plays

Plays up to: Wii. Chip: RockChip RK3576.

  1. Game Boy100
  2. NES100
  3. Genesis100
  4. GBA100
  5. SNES100
  6. PS1100
  7. DS100
  8. N64100
  9. Dreamcast100
  10. PSP100
  11. Saturn70
  12. GameCube80
  13. 3DS50
  14. Wii80
  15. PS250
  16. Switch0
  17. Wii U0
  18. PS30

Scores out of 100. 100 means the system runs at full speed with no known issues on this device. 80 or more plays well (green), 50 to 79 plays partly (yellow).

What the specs mean

16:9 screen

PSP and Switch games fill it. 4:3 home consoles show bars at the sides, and Game Boy games look small.

Based on: Display math: native screen shapes of each system

Sharpest fit: GBA

At 6x, GBA fills 67% of the screen with even pixels. Filling the rest means stretching, which some people smooth with a filter.

Based on: Display math: largest whole-number scale that fits the screen

4 GB of memory rules out Switch

The Switch has 4 GB of memory of its own. An emulator has to hold all of it and Android on top, which does not fit here.

Based on: Hardware fact: the Switch has 4 GB of RAM

Digital triggers

The GameCube's triggers were pressure sensitive, and a few games use a light press, such as spraying while you walk in Super Mario Sunshine. Here the triggers are on or off.

Based on: Hardware fact: GameCube controller triggers are analog; this device is not listed with analog triggers

D-pad on top, sticks below

The d-pad has the natural thumb spot, which suits 2D games. In 3D games your thumb lives on the lower stick.

Based on: Layout data (d-pad placement)

DS on one screen

DS games show both screens shrunk side by side, or one big screen you swap. The touch screen stands in for the stylus.

Based on: Layout data: single screen with touch

Android 14

Besides emulators it runs Android games and game streaming apps, from your PC or the cloud.

Based on: Operating system data

Rating

6.2 RETROPULSE score out of 10

  • Plays93
  • Players love it19
  • Screen71
  • Value45
  • Controls90
  • Portability45
  • Battery40

How we score: what it plays 30%, how many players own and recommend it 20%, screen 15%, price compared with handhelds that play as much 10%, controls 10%, size and weight 10%, battery size for its chip 5%.

Good

  • Plays everything up to Wii well
  • Hall effect sticks, so no stick drift
  • Video out to a TV
  • Big 5,000 mAh battery

Not so good

  • Nothing stands out.

Screen fit

Screen: 5.5 inch, IPS, 16:9, 1920 x 1080.

SystemOriginalSharpest scaleScreen filled
Game Boy160 x 1447x (1120 x 1008)54%
GBA240 x 1606x (1440 x 960)67%
NES and SNES256 x 2244x (1024 x 896)44%
Genesis320 x 2244x (1280 x 896)55%
PS1 and N64320 x 2404x (1280 x 960)59%
DS, one screen256 x 1925x (1280 x 960)59%
PSP480 x 2723x (1440 x 816)57%

Whole-number scales keep every pixel the same size. Screen 1920 x 1080.

Size

206 x 84 x 18.6 mm, 278 g. Too big for a jeans pocket

  • Anbernic RG Vita Pro (206 x 84 mm)
  • iPhone 15 (71.6 x 147.6 mm)

True scale, front view. Jeans pocket = front no bigger than an iPhone 15 Pro Max in a case (160 x 82 mm).

Specs

Performance
ChipRockChip RK3576
CPUCortex-A72
Cores8
Clock speed1.8 GHz - 2.2 GHz
GPUMali-G52 MC3
RAM4 GB LPDDR4X
CoolingYes
Screen
Size5.5"
TypeIPS
Resolution1920 x 1080
Refresh rate60 Hz
Pixel density400 ppi
Aspect ratio16:9
Touch screenYes
Dual screenNo
Controls
D-padCross, Upper placement
Analog sticksYes
Stick layoutDouble, symetrical
Hall effect sticksYes
L3 / R3Yes
Shoulder buttonsStacked
RumbleYes
GyroscopeYes
Connectivity
Storage64GB eMCP
SD cardYes
Wi-FiYes (6)
BluetoothYes (5.2)
USB-CYes
Video outYes
Headphone jackYes
Build
Form factorHorizontal
Dimensions206 x 84 x 18.6 mm
Weight278 g
Battery5000 mAh
ShellPlastic
SpeakersBottom
Software
Operating systemAndroid, Linux
Android version14
Custom firmwareGammaOSNext

Questions

Can the Anbernic RG Vita Pro play PS2 games?

Some. PS2 scores 50 out of 100, so it depends on the game.

Can it play GameCube games?

Yes, GameCube scores 80 out of 100.

Is the Anbernic RG Vita Pro good for GBA?

GBA runs at full speed. At 6x it fills 67% of the screen with even pixels.

Does it have a headphone jack?

Yes.

How big is the battery?

5,000 mAh. The middle Android handheld in our database has 5,000 mAh.

Can it connect to a TV?

Yes, it has video out.

How much does the Anbernic RG Vita Pro cost?

It launched at about $150 in Mar 2026. Prices on the used market change, so check current listings.

Price and newer models

$150 at launch $120 to $250

The newest in its line in our database, out since Mar 2026.

Similar handhelds

Specs and emulation scores from the retrocatalog.com handheld database. The score out of 10 is our own.