Cold, fractured, clinical. D2 on Dreamcast sounds like being trapped in a snowstorm with a broken radio. The numbered "distraction" tracks blur together on purpose, building this oppressive wall of ambient dread that never lets up.
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Then "decode #1" and "decode #2" strip everything back to these raw, exposed sound sketches. Kenji Eno was doing something genuinely weird with this soundtrack. It feels less like game music and more like an art installation you accidentally walked into.
The Dreamcast hardware gets pushed into territory nobody expected from it. Perfect for anyone who wants to sit in the dark and feel slightly unsettled for an hour.