Jazz-soaked noir atmosphere draped over Terry Pratchett's Ankh-Morpork, and it works way better than it has any right to. Discworld Noir is the third and final Discworld adventure game, casting you as Lewton, a private investigator in a city that runs on corruption and sausages.
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"Lewton's Office" sets the tone perfectly with smoky saxophone and muted piano, the exact sound of a guy sitting in a dim room waiting for trouble to walk through the door. "Sapphire's Blues" is the femme fatale theme done right, dripping with seductive melancholy.
The location work is fantastic. "The Streets of Ankh Morpork" has this restless, prowling energy that captures a city where anything could happen after dark, "The Von Uberwald Mansion" shifts into gothic territory with creeping strings and uneasy ambience, and "Cafe Ankh" brings a warm, slightly grimy coziness that somehow smells like bad coffee.
"The Chase" kicks the tempo into proper thriller territory, while "Something Wicked This Way Comes" goes full atmospheric dread. This is one of those late-90s soundtracks that punches well above its weight class. "The Guild of Archaeologists" and "The Octarine Parrot" each nail their locations with distinct personality, and "Malaclypse - The Mad Priest of Errata" goes appropriately unhinged.
A genuine hidden gem from the PS1/PC era that deserves way more recognition than it gets.