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Dragon Breed

1989 · Arcade

Irem's 1989 arcade gem where you ride a dragon through six stages of fantasy chaos, and the FM synth soundtrack goes just as hard as the visuals. "THEME OF BAHAMOOT" on stage one is this galloping, heroic melody that immediately tells you this isn't a slow-burn side-scroller.

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"THEME OF ZAMBAQUOUS" hits with boss-fight urgency every time it shows up, and it earns the repeat because the intensity never feels recycled. The mid-game tracks have real personality. "BIG DRAGON" on stage three leans into something ominous and brooding, "COLOR" shifts the mood with an almost mystical quality, and "DADADA" on stage five is exactly as punchy and relentless as the name suggests.

"WALK!" and "ROLL!" splitting the final stage into two distinct musical halves is a clever touch that most arcade games from this era never bothered with. Even the bookend tracks pull weight. "BORN" at the start carries genuine dramatic buildup, and "THEME OF KAYUS" for the clear screen feels like a proper resolution rather than a throwaway jingle.

For a late-80s Irem title that often gets overshadowed by R-Type, the soundtrack alone makes a strong case for rediscovery.

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100 tracks · tap a song to play it, grey ones have no video

  1. 1Title Credits
  2. 2Coin ~ Stage Start
  3. 3Start Production - BORN
  4. 41st Stage ~ THEME OF BAHAMOOT
  5. 5Boss Stage ~ THEME OF ZAMBAQUOUS
  6. 6StageClear Production
  7. 72nd Stage ~ EYES
  8. 83rd Stage ~ BIG DRAGON
  9. 94th Stage ~ COLOR
  10. 105th Stage ~ DADADA
  11. 116th Stage First Half ~ WALK!
  12. 126th Stage Second Half ~ ROLL!
  13. 13Boss Stage ~ THEME OF ZAMBAQUOUS
  14. 14Complete Pattern Clear Production ~ THEME OF KAYUS
  15. 15Game Over ~ CLOSE ~ Continue
  16. 16Scoring ~ AGAMEN
  17. 17SE - Beep (Expired)
  18. 18SE - 1Up
  19. 19S.E. - Sound of Gathering Breath
  20. 20S.E. - Player Decelerates
  21. 21S.E. - Item Collect
  22. 22S.E. - Item Unit Destroyed
  23. 23S.E. - Change Dragon Features
  24. 24S.E. - Time Plus Bonus
  25. 25S.E. - Dragon Jump
  26. 26S.E. - Sound of Player Down from Dragon
  27. 27S.E. - Sound of Player Mounting Dragon
  28. 28S.E. - Sound of Dragon Rolling Body
  29. 29S.E. - Sound of Pumping Out a Rock
  30. 30S.E. - Sound of Bubbles
  31. 31S.E. - Boss 1 Separates
  32. 32S.E. - Boss 1 Combines
  33. 33S.E. - Boss 1 Fires a Bullet ①
  34. 34S.E. - Boss 1 Fires a Bullet ②
  35. 35S.E. - Sound of Boss 2 Stopping Movement
  36. 36S.E. - Sound of Boss 2 Arm Damaged
  37. 37S.E. - Boss 3 Fires a Bullet
  38. 38S.E. - Boss 4 Fires a Bullet (Not Used)
  39. 39S.E. - Boss 4 Lands
  40. 40S.E. - Boss 4 Moves
  41. 41S.E. - Huge Sound of Boss 5
  42. 42S.E. - Boss 5 Fires a Bullet
  43. 43S.E. - Boss 5 Fires a Lazer
  44. 44S.E. - Boss 6 Fires a Lazer
  45. 45S.E. - Boss 6 Fires a Bullet
  46. 46S.E. - Sound of Boss 6 Countering a Bullet
  47. 47S.E. - Sound of Enemy Shrinking
  48. 48S.E. - Boss Damaged
  49. 49S.E. - Agassha Out (Fifth Stage) (Big)
  50. 50S.E. - Agassha Out (Small)
  51. 51S.E. - Ground Enemy Out ①
  52. 52S.E. - Ground Enemy Out ②
  53. 53S.E. - Zako Enemy Out ①
  54. 54S.E. - Zako Enemy Out ②
  55. 55S.E. - Zako Enemy Out ③
  56. 56S.E. - Damage Sound ①
  57. 57S.E. - Damage Sound ②
  58. 58S.E. - Damage Sound ③
  59. 59S.E. - Fire Breath
  60. 60S.E. - Sound of Player's Feet
  61. 61S.E. - Enemy Fires a Bullet ①
  62. 62S.E. - Enemy Fires a Bullet ②
  63. 63S.E. - Enemy Fires a Bullet ③
  64. 64S.E. - Enemy Fires a Bullet ④
  65. 65S.E. - Enemy Fires a Bullet ⑤
  66. 66S.E. - Enemy Fires a Bullet ⑥
  67. 67S.E. - Bullets Fired in 8 Directions
  68. 68S.E. - Dragon Seeker Shot
  69. 69S.E. - Flame Shot
  70. 70S.E. - Thunder Launch Phase 1
  71. 71S.E. - Thunder Launch Phase 2
  72. 72S.E. - Thunder Launch Phase 3
  73. 73S.E. - Bullet Scales Launch Phase 1
  74. 74S.E. - Bullet Scales Launch Phase 2
  75. 75S.E. - Bullet Scales Launch Phase 3
  76. 76S.E. - Normal Bullet Launch Phase 1
  77. 77S.E. - Normal Bullet Launch Phase 2
  78. 78S.E. - Player Out
  79. 79S.E. - Boss Out ①
  80. 80S.E. - Boss Out ②
  81. 81S.E. - Medium Enemy Out ①
  82. 82S.E. - Medium Enemy Out ②
  83. 83S.E. - Dragon Body Blow (Large)
  84. 84S.E. - Dragon Body Blow (Small)