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Game Sound Museum ~Namcot Edition~ 02 Xevious / Super Xevious Gamp no Nazo

2004 · NES

That low, steady pulse of BGM A creeping in as you scroll vertically through alien territory. Xevious on NES defined what a shoot-em-up sounds like, and this disc bundles it with Super Xevious for the complete picture. The original's area themes shift subtly from zone to zone, with BGM D (AREA 7-8) bringing a darker, more urgent tone.

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ANDOR GENESIS hits with this foreboding weight whenever the big fortress shows up. And the Super Xevious side extends everything with more area-specific compositions that keep the pressure building. The NES conversion captures the arcade's cold, mechanical atmosphere surprisingly well.

Every track feels calculated, like the Xevious AI itself composed it. If you want to understand where Japanese shmup music started getting serious, this is ground zero.

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18 tracks

  1. 1Gameplay (Xevious)
  2. 2START BGM A
  3. 3BGM A (AREA 1~3, 9~10, 15~18)
  4. 4ANDOR GENESIS - GAULDARK GENESIS
  5. 5START BGM B
  6. 6BGM B (AREA 4)
  7. 7BGM C (AREA 5~6)
  8. 8BGM D (AREA 7~8)
  9. 9BGM E (AREA 11)
  10. 10BGM F (AREA 12~14)
  11. 11BGM G (AREA 13-B)
  12. 12NEXT AREA
  13. 13BGM H (AREA 19)
  14. 14ZAP
  15. 15BGM I (AREA 20~21)
  16. 16BRAGLEAZE
  17. 17ENDING
  18. 18Gameplay (Super Xevious Gamp no Nazo)