Thirteen tracks for the darkly comedic medieval management sim — you're a modern person who wakes up as a graveyard keeper and just... goes with it. "Where Am I" captures that initial confusion. "Open World" and "The Road" establish the sandbox freedom.
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"Spooky Main Manu" — typo and all — scores the menu with appropriate creepiness. "Calm Village" and "The Tavern" provide the social hub ambiance. "Bishop" gives the religious authority figure his own theme — in a game about cutting corners on corpse disposal, the church relationship matters.
"War It Is" introduces conflict. "Lust Woman" names a character with Graveyard Keeper's characteristic bluntness. "Sound Flute" and "Still Waiting" fill the atmospheric gaps. "Search In" scores exploration and investigation.
Thirteen tracks for a game that asked "what if Stardew Valley, but with a cemetery and moral ambiguity?" The soundtrack matches the game's tone — medieval enough to sell the setting, quirky enough to acknowledge the absurdity of it all.