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MAD STALKER X68 ORIGINAL SOUND TRACKS

2006 · X68000

Eleven tracks of X68000 FM synthesis fury for the mecha beat-em-up set in Artemis City, 2142. "MAD DOG" kicks off Stage 1 with the aggressive energy the Sharp X68000 was famous for. "MUD STALKER" — not Mad but Mud — gives Stage 2 a dirty, grinding intensity.

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"sKILL" with its lowercase s and capital KILL is a visual pun disguised as a track title. "OMEGA DRIVIN'" scores the player select with pure adrenaline. "Boiling Point" serves double duty for Stage 6 and the boss encounter.

"CRASH BEAT" hammers the last boss with everything the X68000's sound hardware could deliver. "a solution (ENDING)" provides quiet resolution in lowercase after all the uppercase fury. The X68000 was the pinnacle of Japanese home computing for game audio — its FM synth could produce sounds that rivaled arcade hardware.

Mad Stalker's soundtrack pushes that capability with tracks that feel like they're overdriving the speakers. "ENCOUNTER" and "ON TACTICS" bridge the mid-game stages. Eleven tracks of compact, intense mecha action scoring from an era when home computers could genuinely compete with arcades.

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11 tracks

  1. 1IPL~ARTEMIS CITY 2142 (OPENING 1)~Reconstruction (OPENING 2)
  2. 2OMEGA DRIVIN’ (PLAYER SELECT)
  3. 3MAD DOG (STAGE 1)
  4. 4MUD STALKER (STAGE 2)
  5. 5ENCOUNTER (STAGE 3)
  6. 6Aftermath (DEMO)
  7. 7sKILL (STAGE 4)
  8. 8ON TACTICS (STAGE 5)
  9. 9Boiling Point (STAGE 6 ~ BOSS)
  10. 10CRASH BEAT (LAST BOSS)
  11. 11a solution (ENDING)