Twenty-four tracks for a magical action game — each one scoring a different environmental or combat challenge. "Phantasm Tower" and "Collapsing Cave" create dungeon variety. "Flame Pillar Panic" and "Through the Snowstorm" bring elemental extremes.
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"Going For A Swim" sounds deceptively casual for what's likely an underwater stage full of hazards. "Spirit Showdown" and "Fierce Fight" escalate the combat. "Ancient Examination" suggests a test of worthiness. "Celestria" and "Eternal Sanctuary" build the endgame's celestial setting.
"Reaching into the Sky" and "Ride the Wind" capture the aerial freedom the title's spiral implies. "ゲーティア -Beyond the Seventh Heaven-" (Goetia — a reference to the grimoire of demon summoning) and "スパイラルタイフーン" (Spiral Typhoon) close with the most dramatic entries.
"Endless Magical Spiral" serves as the title theme that defines the game's central concept. Twenty-four tracks moving from tutorial to final battle through a world where magic spirals through every environment.