Thirty tracks for a magnetic puzzle game set in a prison — the track titles are saturated with magnet puns. "Pulling Apart" and "Pushing Away" describe magnetic forces and emotional distance simultaneously. "Positively Surprised" and "Negative Attitude" reference magnetic polarity.
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"Attract and Repell" (sic) names the core mechanic. The "A Matter of" series — Finality, Life and Death, Games, Trust — structures the prison narrative as a philosophical examination. "Snakes in a prison" adds danger to confinement.
"Crushing Dynamics" describes both physics and emotional pressure. "Its Puzzling Me" breaks the fourth wall. "Metallic Suite" and "Metallic Ambience" embrace the ferrous setting. "Introducing Your New Life" welcomes the player to incarceration.
"No Way But Forward" and "...And Into Hell" push deeper into the prison complex. "Choices" and "A New Identity" suggest the game offers moral decisions that reshape the protagonist. "The Alarm Might be Broken" adds dry humor to a tense situation.
Thirty tracks of magnetic-prison atmosphere where every title carries double meaning.