Two completely different hardware platforms, one disc, and somehow it all coheres into the loneliest soundtrack in Nintendo's catalog. Prime's "Phendrana Drifts" (the Ice Valley tracks) might be the most beautiful ambient music the GameCube ever produced, all shimmering pads and gentle piano over a slow pulse.
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Then Fusion's GBA tracks hit with that crunchy compressed intensity, "Sector 1 (SRX)" delivering tension through hardware limitations that actually make it scarier. The boss themes across both games go hard, especially "VS.
Omega Pirate" with its industrial aggression. Two eras of Samus, two sound chips, same isolation. If you think Nintendo only does cheerful, Metroid's composers would like a word.