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METROID PRIME & FUSION ORIGINAL SOUNDTRACKS

2003 · Gameboy Advance, Gamecube

Two completely different hardware platforms, one disc, and somehow it all coheres into the loneliest soundtrack in Nintendo's catalog. Prime's "Phendrana Drifts" (the Ice Valley tracks) might be the most beautiful ambient music the GameCube ever produced, all shimmering pads and gentle piano over a slow pulse.

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Then Fusion's GBA tracks hit with that crunchy compressed intensity, "Sector 1 (SRX)" delivering tension through hardware limitations that actually make it scarier. The boss themes across both games go hard, especially "VS.

Omega Pirate" with its industrial aggression. Two eras of Samus, two sound chips, same isolation. If you think Nintendo only does cheerful, Metroid's composers would like a word.

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111 tracks · tap a song to play it, grey ones have no video

  1. 6Frigate Orpheon Escape
  2. 14Lava Caves (Burning Trail)
  3. 15Lava Caves
  4. 21Tallon Overworld
  5. 22Chozo Elder Cathedral
  6. 25Crashed Ship Frigate Orpheon
  7. 29Artifact Temple
  8. 31Artifact Temple ~ (Chozo Seal Release)
  9. 35Temple Collapse ~ Epilogue
  10. 39Samus Appearance Jingle
  11. 40Item Obtainment Jingle
  12. 41Artifact Obtainment Jingle
  13. 42Metroid Fusion Arrange Version
  14. 44Sector 1 (SRX) SR388 Reproduction Area
  15. 45Environment Sound (Silence 1)
  16. 46Environment Sound (Tension)
  17. 47Environment Sound (Shock)
  18. 48Head to the Huge Bio-Reactions
  19. 50VS. Marukara
  20. 53VS. Core-X, Birdman Statue Second Form
  21. 54Environment Sound (Disquieting)
  22. 55Sector 2 (TRO) Tropics Area
  23. 56VS. Zazabi, Varia Core-X
  24. 57Environment Sound (Silence 2)
  25. 58Sector 4 (AQA) Water Level Control Area
  26. 59VS. Ishtar, Gedu
  27. 62Sector 6 (NOC) Darkness Area
  28. 63SA-X Appearance
  29. 65Sector 3 Emergency Occurrence
  30. 66Sector 3 Cooling Device Restoration Timer Mission
  31. 67Environment Sound (Intrigue)
  32. 68VS. Birdman Statue First Form
  33. 72The Last Order
  34. 78Item Obtainment Jingle