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Twelve tracks for a strategy game with a clean split between normal and "victory imminent" versions of each area theme. Desert, Snow, and Lava biomes each get two tracks that shift the mood as you approach winning. The Monarch faction gets its own normal and victory-near themes.
"ステージ選択" (Stage Select) and "アドバイス" (Advice) handle the menus. "敗北" (Defeat) is the one nobody wants to hear. "エンディング" (Ending) wraps things up. Simple structure, functional design. The dual-version approach means you literally hear the music change as you dominate the map, which is a satisfying design choice.
If you appreciate when strategy game music dynamically reflects your position on the battlefield, Monarch Monarch does it with just twelve tracks.