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Oretachi Game Center Zoku: Moon Cresta

2005 · Arcade, Playstation 2

Sharp electronic stingers and alien-encounter blips from one of Nichibutsu's earliest space shooters. Moon Cresta's 1980 arcade sound design is almost entirely functional, short bursts signaling enemy appearances and docking sequences rather than anything melodic.

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"Docking Success" versus "Docking Failure" is this tiny binary emotional system, two completely different tones that meant everything mid-game. The enemy appearance cues for Cold Eye, Super Fly, and Fordy each have distinct sonic signatures, which was surprisingly thoughtful for the era.

That "1 Week Clear" BGM is the closest thing to an actual tune on here. The Dance eJay and Super Sweep remixes do the heavy lifting of turning those fragments into full compositions. If you're into the archaeology of early-80s arcade sound, Moon Cresta is a fascinating specimen of music-before-music.

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15 tracks

  1. 1Game Start
  2. 2Shot
  3. 3Self-destruction
  4. 4Cold Eye Appears
  5. 5Super Fly Appears
  6. 6Fordy Appears
  7. 7Docking
  8. 8Docking Success
  9. 9Docking Failure
  10. 10Appearance of Meteor
  11. 11Atomic Pile Appears
  12. 12BGM- 1 Week Clear
  13. 131up (30,000 points)
  14. 14Moon Cresta (Dance 2 eJay Remix)
  15. 15Moon Cresta (Super Sweep Remix)