Three tracks. That's it. Tim Larick gives you a Main Theme, Ground, and Space, and somehow that's enough to define an entire sandbox physics game. The Main Theme establishes this tinkerer's workshop vibe, curious and unhurried, like the soundtrack knows you're about to spend three hours building a rocket-powered cart.
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"Ground" keeps things grounded (literally) with a steady pulse that accompanies the nuts-and-bolts engineering phase. Then "Space" opens up into something expansive and weightless once your creation actually achieves orbit.
The contrast between Ground and Space is the whole emotional arc of the game compressed into two tracks. Sometimes less really is more. If you build things in games just to watch them fly, this tiny soundtrack gets it.