Heavy gothic organ tones right out the gate, and you know this soundtrack is going somewhere dark. Saga of Sins builds each track around a deadly sin, and the composer really leaned into making each one sound distinct. "Gluttony" has this bloated, lurching rhythm that actually feels excessive, while "Sloth" drags with these hazy, drawn-out phrases that refuse to resolve.
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Kind of hypnotic. "The Root of Evil" cranks everything up for boss fights with layered choral hits over driving percussion. "Have an Ale" breaks the tension with a tavern folk vibe that feels earned after all the doom. The whole thing has stained-glass-window energy.
If you dig atmosphere-first indie games, the audio design here punches way above its weight.