The SNES sound chip doing apocalyptic dread shouldn't work this well but Tsukasa Masuko made it happen. Shin Megami Tensei on Super Famicom set the template for everything MegaTen would become sonically. The Battle theme is relentless, this tight loop of tension that never lets you breathe.
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Cathedral of Shadows has that unsettling ambient quality where you're fusing demons and the music makes you feel like you're doing something you probably shouldn't be. Ginza post-apocalypse versus the earlier Kichijoji tracks shows how the world crumbled through sound alone.
That Secret Track at the end though. If you've played any Persona or SMT game and never gone back to hear where it all started, you're missing critical context.