Eirik Suhrke built the Spelunky soundtrack on a 1986 synth and early-90s audio software, and you can hear that warmth in every track. It's this mid-tempo jazz-funk thing that shouldn't work for a brutal roguelike, but somehow the laid-back grooves make dying on loop feel almost pleasant.
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Mines A has this cool walking bassline that keeps you nodding along while spike traps end your run. The Shop Radio tracks are tiny mood pieces that make you want to browse inventory forever. City of Gold absolutely glows.
Wrath of Yama, though, drops all the chill and goes hard for the final boss. The whole score has this handmade quality that bigger productions can't fake. If you've died a thousand times in this game, you already know these songs by heart, but they're worth hearing outside the chaos too.