Six tracks and every single one earns its spot. The Quest's 2016 soundtrack is old-school first-person RPG scoring distilled down to pure essentials, no filler whatsoever. "Tavern" has that warm, folksy quality that makes you want to stay and talk to every NPC.
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"Dungeon" goes full dread, dark ambient tones that sit heavy in the background while you're mapping corridors. The jump from "Daylight" exploration warmth to "Midnight" unease is handled really well for just two tracks covering overworld time.
"Battle" does what it needs to. Gets your pulse up without overstaying its welcome. If you appreciate RPG soundtracks that know exactly how few tracks they need to build a complete world, this is remarkably efficient and satisfying.