Pure dread as a soundtrack. The white chamber was a free point-and-click horror game from 2006 and its audio design carries almost the entire atmosphere. "Station Ambience" is just low hums and distant metallic groaning, the kind of sound that makes you check behind you IRL.
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When "The creatures" kicks in with distorted noises over the nav room's bloody transformation, it's genuinely hard to keep playing. "Beyond words" for the gory freezer room is basically just processed noise and tension. No melody, no safety.
The whole thing functions more like a sound installation than a traditional game score. Industrial textures layered over silence. If you played horror adventure games in the mid-2000s indie scene, this one probably already haunts your memory.