There's this unsettling ambient quality to the whole score that gets under your skin and stays there. Mark Morgan's work on Torment: Tides of Numenera sits in that same strange space as his Planescape compositions, alien textures bleeding into melodies you can't quite place.
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"The Bloom" is deeply uncomfortable, all organic squelching textures and dissonant tones that make you feel like you're inside something alive and aware. "Sagus Deep" layers crystalline tones over hollow industrial hum in a way that screams ancient technology nobody understands anymore.
The crisis tracks pivot into controlled chaos without losing that otherworldly feel. "What Does One Life Matter" asks that question musically too. If you played Planescape for the vibes as much as the writing, this one carries that same strange weight.