Late-90s character theme layering that knows exactly how visual novel scoring is supposed to work. Vanny Knights gives each character two passes, building their motifs across the runtime. Arisu I introduces this delicate piano figure that Arisu II brings back with fuller instrumentation and more emotional weight.
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Battle goes hard with driving synth brass and rapid percussion, very 1999 in the best way. Knight Up has these triumphant fanfare stabs that feel genuinely earned after the tension of Crisis and Danger. Symphonic 'question at me' reworks the vocal track into something orchestral and moody.
The whole structure mirrors the branching narrative. If you love how late-90s Japanese games scored their character arcs through music alone, this is a textbook example.