Every location in this game sounds like a different shade of cosmic dread. Voidrun names each track after a star system or station, and the music shifts to match. Hermes Station has this restless, buzzy energy like a port town that never sleeps.
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Zeth Core drops into something darker and more mechanical, all tension with nowhere to release. The bookend structure works too, opening theme into reprise, and the reprise hits different after you've been through all those systems.
The Void itself is... barely music. Just presence. That unsettling almost-silence thing. If you dig roguelikes set in procedurally generated space, this soundtrack gives every run its own atmosphere without you even noticing.