Rich fantasy orchestration with a slightly menacing edge running underneath everything. Warlock: Master of the Arcane is a 2012 4X strategy game where mages fight for dominance, and the ten-track score splits neatly between faction moods.
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"The Humans" has this noble, marching quality with horns carrying the melody forward. "The Undead - Part Two" drops into hollow, echoing tones that make researching skeleton upgrades feel appropriately grim. "The Monsters - Part Three" builds into something wild and untamed, percussion-heavy and restless.
The structure is interesting. Humans, Monsters, and Undead each get multiple parts that evolve their themes across the runtime. "Pocket" just sitting there between the faction wars and the credits, doing something completely different.
Good background for any strategy session where you're playing the villain and enjoying every turn of it.