Screenshots of the best NES games

25 Hardest NES Games

The NES earned its reputation. A lot of its games came from companies that had spent years making arcade machines, and they brought the arcade habit of ending your game as fast as possible. Plenty of cartridges had no save and no password. You got a few lives and maybe a continue or two, and then you were back on the title screen. Kids rented these games for a weekend and spent most of it on the first few stages.

Konami made some of the most famous ones, and Battletoads still comes up whenever anyone calls a game too hard. Not every game here is hard in the same way. Some want perfect reflexes, and others never tell you where to go. Here are the 25 hardest NES games.

The best NES games
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25. Kid Icarus (1986)

Kid Icarus gameplay on NESKid Icarus box art

Kid Icarus goes after three sacred treasures to rescue Angel Land and its ruler, the goddess Palutena. It was designed by Toru Osawa and Yoshio Sakamoto and produced by Gunpei Yokoi, the same group of people behind Metroid, and it reached North America in July of the following year. It mixes climbing, shooting and maze-like fortresses on one cartridge, which was a lot to ask of a kid back then.

Reviewers praised its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level. The difficulty is front-loaded. The first world is the meanest part of the game, and plenty of players put the controller down before it got kinder. Those who pushed on found a game that rewards patience more than most on this list.

Kid Icarus screenshot 1Kid Icarus screenshot 2
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24. Batman (1989)

Batman gameplay on NESBatman box art

When the Tim Burton film was released in theaters in 1989, it was a massive phenomenon, and Sunsoft got the license. Its first attempt at a Batman game remains its best. Batman can jump off of walls when pressing the button again with the right timing, and the game is built around it, with each of the five levels gradually requiring more and more precision jumping to progress. The music is by Sunsoft regulars Nobuyuki Hara and Naoki Kodaka, and Kodaka also scored Blaster Master.

The Joker is where players hit the wall. Plenty of people who grew up with it say they never beat him, and some only saw the ending years later with invincibility switched on. Everything before him is hard but fair. Once the wall jump clicks, it feels great.

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23. Dragon Warrior (1989)

Dragon Warrior gameplay on NESDragon Warrior box art

Dragon Warrior is the first Dragon Quest, renamed Dragon Warrior to avoid trademark conflict with the unrelated tabletop role-playing game DragonQuest. Yuji Horii designed it, with art by Dragon Ball creator Akira Toriyama. Nintendo released it in North America in August 1989, with battery-backed RAM save games in place of the Japanese password system.

Its difficulty is a different kind from the action games around it. Nothing here needs fast hands. You set out alone, and wandering a little too far from town is enough to get you killed, so most of the game is fighting the same monsters near safety until you are strong enough to take a few more steps. Dragon Quest was commercially successful in Japan, but its later release as Dragon Warrior in North America was less favorably received. A lot of American kids had never seen a game ask for that much patience.

Dragon Warrior screenshot 1Dragon Warrior screenshot 2
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22. Bionic Commando (1988)

Bionic Commando gameplay on NESBionic Commando box art

Bionic Commando is the platformer where you cannot jump. Why jump, though, when you can just climb and swing everywhere? You get around with a grappling arm, and there are quite a few points where you have to latch, swing, release, and latch again to another object with damn near split-second timing. Run into an enemy truck on the map and you are tossed into a brief level in a overhead perspective reminiscent of Capcom's Commando.

The main challenge comes from the swings, which become more difficult with each new area. It takes a while before the arm feels like part of you, and until then every pit is a trap. Once it does, it is one of the best-feeling games on the system, and that is why players keep putting up with it.

Bionic Commando screenshot 1Bionic Commando screenshot 2
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21. Blaster Master (1988)

Blaster Master gameplay on NESBlaster Master box art

Blaster Master was created by Kenji Sada and made by a part-time development team of about five people. You drive an armored tank through side-scrolling caverns, then climb out and explore on foot in overhead dungeons. Sada created the system of alternating between the 2D platforming and top-down modes, and the bosses fill the screen.

It was praised for how it played, but it was criticized for its high difficulty level and lack of passwords or save points. That is the whole problem. It is a long game, and you have to finish it in one sitting. The overhead dungeons hurt most, because Jason on foot goes down quickly and the bosses wait at the end of them.

Blaster Master screenshot 1Blaster Master screenshot 2
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20. Metal Gear (1987)

Metal Gear gameplay on NESMetal Gear box art

Metal Gear started on the MSX2. Hideo Kojima was brought into Konami to develop for the MSX platform, and his game was released in July 1987 for the MSX2 in Japan. The success inspired the higher ups at Konami to commission a version for Nintendo's console, and the porting team was given three months to make it happen. The NES version has you go through several screens in a jungle before you reach the base, and the NES version adds a new item called the Iron Glove, which lets you break hidden walls.

Its difficulty is about knowing what to do next. Players who had it as kids say it was too hard to work out where to go, and some only finished it with a magazine guide open next to them. Patience and a pencil help more than reflexes.

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19. Mega Man (1987)

Mega Man gameplay on NESMega Man box art

The first Mega Man was produced by a small team specifically for the video game console market, a first for Capcom, which up until that point focused on arcade games. It was directed by Akira Kitamura. You pick from six Robot Masters, Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man and Elec Man, and each stage culminates in a boss fight against one of the Robot Masters that awards the player-character a special weapon. It even has a score counter, a leftover of Capcom's arcade days.

Weapon ammo is not restored between stages, so every action the player takes is consequential. Players who go back to it say the first one is harsher than the sequels people remember, and more than one has given up on it. It is the rough draft of a great series, and rough drafts bite.

Mega Man screenshot 1Mega Man screenshot 2
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18. Mega Man 2 (1988)

Mega Man 2 gameplay on NESMega Man 2 box art

Sales for the original Mega Man were unimpressive, and the team made the sequel in their free time while working on other Capcom projects. Takashi Tateishi composed the soundtrack, and it is considered one of the greatest of all time. It was a commercial success, with more than 1.51 million copies sold.

There is a twist in how hard it is. The original version was labeled difficult, and a normal setting was created that made the arm cannon and boss weapons more powerful. American players got the choice, and plenty picked Normal and still struggled. Dr. Wily created eight of his own robots this time, and they are fair once you learn which weapon beats which. Dr. Wily's fortress at the end is the real exam, and it is where most of the stories about this game end.

Mega Man 2 screenshot 1Mega Man 2 screenshot 2
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17. Silver Surfer (1990)

Silver Surfer gameplay on NESSilver Surfer box art

Silver Surfer was released in November 1990 in the United States exclusively for the Nintendo Entertainment System. It is a scrolling shooter that lets you pick the levels in any order, similar to the Mega Man games, with cut-scenes between the levels to move the story along. After the first set of levels, Galactus sends Silver Surfer on a final mission into the Magik Domain.

It is a beautiful game with a mean streak. The Surfer is a cosmic being who rides a board through space, and somehow he is still one of the most fragile heroes on the system. It ranks above both of the Mega Man games on this list. Not many games based on a comic book can say that.

Silver Surfer screenshot 1Silver Surfer screenshot 2
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16. Super C (1990)

Super C gameplay on NESSuper C box art

Super C is the sequel to Contra, ported under the shortened title of Super C in North America and as Probotector II: Return of the Evil Forces in Europe. The alien Red Falcon is back. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures.

The fake 3D base stages from the first game are gone, replaced by vertically-scrolling stages played from an overhead perspective. It sits well below Contra on this list, mostly because fewer people got far enough to complain about it. It is faster and busier than the first game, and the later stages fill the screen with bullets. Two players make it easier to survive, as long as nobody steals the Spread gun.

Super C screenshot 1Super C screenshot 2

Which one to play

There you have it, the whole list of the hardest NES games. Most of them are also great games, which is why players kept going back to them.

If you are not sure where to start, play Castlevania. It is hard, but you always know why you died. If you want the test of reflexes everyone talks about, Ninja Gaiden is the one. For two players on one couch, Contra is made for it. If you would rather be lost than dead, Zelda II and Simon's Quest will keep you busy for weeks. For a hidden pick, try Bionic Commando and its swinging arm.

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