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PAC-MAN Game Sound Effects

2009 · Arcade

Seventeen tracks of raw arcade hardware doing its thing, and somehow it's compelling. This is the complete sound design of the original 1980 Pac-Man broken out into individual elements. The ghost siren frequencies shifting from "Normal Move" through four stages of "Spurt Move" is fascinating when you hear them isolated.

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That "wakka wakka" dot-eating sound is here, the fruit pickup chime, the ghost-eating ascending tone. Coffee Break Music still slaps as a tiny chiptune composition. The whole thing is under five minutes but it's basically a museum exhibit for your ears.

Worth it for anyone who wants to understand how a handful of waveforms from a Namco WSG chip became some of the most recognized sounds in human history.

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17 tracks

  1. 1Credit Sound
  2. 2Start Music
  3. 3PAC-MAN - Eating The Pac-dots
  4. 4PAC-MAN - Turning The Corner While Eating The Pac-dots
  5. 5Extend Sound
  6. 6Ghost - Normal Move
  7. 7Ghost - Spurt Move #1
  8. 8Ghost - Spurt Move #2
  9. 9Ghost - Spurt Move #3
  10. 10Ghost - Spurt Move #4
  11. 11PAC-MAN - Eating The Fruit
  12. 12Ghost - Turn to Blue
  13. 13PAC-MAN - Eating The Ghost
  14. 14Ghost - Return to Home
  15. 15Fail
  16. 16Coffee Break Music
  17. 17Game Play