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POWERED GEAR

1994 · Arcade

Capcom's mech beat-em-up soundtrack goes harder than it has any right to. "DESERTED TOWN" opens with gritty, militaristic synth rock, setting the tone for a game about giant robots punching things. "CHASE" ramps into panic-inducing tempo, and "RAILROAD IN FLAMES" captures that specific mid-90s arcade urgency where every quarter matters.

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The boss themes are standouts. AGMISS, RAD, SCULD, each mech gets its own identity through composition. "STARRY OCEAN" pulls back into something almost beautiful before the MECHA BRAIN theme crashes the party. Even the score count demo has swagger.

The Warlock variants (Mark II, then nu) escalate perfectly. For anyone who thinks CPS2-era Capcom only peaked with fighting games.

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48 tracks

  1. 1Opening
  2. 2Player Demo
  3. 3Ranking Display
  4. 4Player Select
  5. 5Map.1
  6. 6Map.2
  7. 7Area Clear
  8. 8Stage Clear
  9. 9DESERTED TOWN (Stage 1)
  10. 10WIN BACK (Stage 2)
  11. 11CHASE (Stage 3)
  12. 12FORGOTTEN RUINS 1 (Stage 4-1)
  13. 13FORGOTTEN RUINS 2 (Stage 4-2)
  14. 14RAILROAD IN FLAMES (Stage 5)
  15. 15TRUTH (Stage 6)
  16. 16STARRY OCEAN (Stage 7)
  17. 17Continue
  18. 18AVA-13H AGMISS THEME
  19. 19TEX-66SH RAD THEME
  20. 20V2-200HL SCULD THEME
  21. 21SVA-1000S HELION THEME
  22. 22MECHA BRAIN THEME
  23. 23Score Count Demo
  24. 24SVA-100M WARLOCK THEME
  25. 25SVA-100MR WARLOCK Mark II THEME
  26. 26SVA-100MSR ν WARLOCK THEME
  27. 27Game Over
  28. 28SHOOTING AREA
  29. 29TERMINATE THEM!
  30. 30Demo.1
  31. 31Demo.2
  32. 32Demo.3
  33. 33Demo.4
  34. 34Demo.5
  35. 35Demo.6
  36. 36MECHA BRAIN Demo
  37. 37FAREWELL TO HUMAN
  38. 38Ending.1
  39. 39Ending.2
  40. 40Naming
  41. 41Ending Jeff Perkins
  42. 42Ending Ray Turner
  43. 43Ending Glenn Reed
  44. 44Ending Sarah White
  45. 45Staff Roll
  46. 46SE Collection 1
  47. 47SE Collection 2
  48. 48Voice Collection