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Xevious Game Sound Effects

2009 · Arcade

That hypnotic in-game loop burrowing into your skull after one quarter. Xevious basically defined what a shoot-em-up should sound like when Namco dropped it in arcades in 1982, and this 2009 collection preserves every beep and blast.

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The Zapper shots have this satisfying high-pitched pulse, and the Blaster firing sounds completely different, giving you that split-second audio feedback for air versus ground targeting. Andor Genesis's appearance sound still triggers fight-or-flight in anyone who spent time with this cabinet.

The Name Entry jingle is somehow nostalgic even if you never played it. More sound design document than traditional soundtrack. The in-game music itself is minimal, just a looping melodic phrase over silence and explosions.

If you care about arcade audio history, this is foundational stuff.

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20 tracks

  1. 1Credit Sound
  2. 2Start Music
  3. 3In-Game Music
  4. 4Extend Sound
  5. 5Zapper - Shoot #1
  6. 6Airbone Enemy - Stricken
  7. 7Zapper - Shoot #2
  8. 8Bacura - Hit By Zapper
  9. 9Blaster - Shoot #1
  10. 10Ground-Based Enemy - Stricken
  11. 11Blaster - Shoot #2
  12. 12Special Flag - Get
  13. 13Sheonite - Docking
  14. 14Name Entry (1st)
  15. 15Zakato - Death Out
  16. 16Garu Zakato - Explosion
  17. 17Andor Genesis - Apperance
  18. 18Miss
  19. 19Name Entry (2nd-5th)
  20. 20Game Play