Screenshots of the best PlayStation 3 games

18 Best PS3 Puzzle Games

The PS3 had a better puzzle library than it gets credit for. Most of it came through the PlayStation Network, where small studios could sell a strange idea without a box or a shelf. Echochrome got there in 2008 with levels that look like an Escher drawing. Braid followed in November 2009, after a year on Xbox Live Arcade, and the indie games kept coming.

The big publishers joined in too. Atlus let the studio behind the Persona series make a block-climbing game about a man who cannot make up his mind, and it shipped on a disc. Here are the 18 best PS3 puzzle games.

The best PlayStation 3 games
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18. Closure (2012)

Closure gameplay on PlayStation 3Closure box art

Closure is built on one rule, and it is a strange one. Only platforms and walls lit by lightbulbs, or by orbs of light you carry, can be touched. Step out of the light and the floor is gone. Carry the orb away from a wall and you can walk straight through it.

Every level comes down to where you put the light, and the answer is often the opposite of what you want. Closure won the Innovation Award at Indiecade and the award for Excellence in Audio at the 2010 Independent Games Festival. It then took the Grand Prize at the 2012 Indie Game Challenge. Few puzzle games make darkness this dangerous.

Closure screenshot 1Closure screenshot 2
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17. Bejeweled 3 (2011)

Bejeweled 3 gameplay on PlayStation 3Bejeweled 3 box art

Bejeweled 3 came out on Windows and Mac on December 7, 2010, to celebrate 10 years of Bejeweled, and it was ported to several consoles afterward. You swap gems to make lines of three, the way you always have. A match of six or more, which only happens through a chain reaction, makes a Supernova Gem that clears its whole row and column.

The modes are where it earns its spot. Zen is endless, and you can never run out of moves. Poker has you fill hands with gems for points. Diamond Mine makes you dig through dirt for treasure, and clearing all of it at once gives you 90 extra seconds. Butterflies is a secret mode you unlock later. It is the one game here you can play half asleep.

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16. Stealth Inc: A Clone in the Dark (2013)

Stealth Inc: A Clone in the Dark gameplay on PlayStation 3Stealth Inc: A Clone in the Dark box art

Stealth Inc started out on Windows as Stealth Bastard, a free download released on 4 November 2011. The PS3 got it under a name that could go on a store page. Its mechanics revolve around stealth, and it has been likened to Metal Gear Solid and Super Meat Boy. That mix is a good way to picture it: short, deadly levels where hiding is the puzzle and failing sends you straight back to try again.

Two expansions, The Teleporter Chambers and The Lost Clones, were released in March 2014. A sequel, Stealth Inc 2: A Game of Clones, followed on the Wii U on 30 October 2014. The first game is still the place to start, because its levels are built for quick retries.

Stealth Inc: A Clone in the Dark screenshot 1Stealth Inc: A Clone in the Dark screenshot 2
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15. The Swapper (2013)

The Swapper gameplay on PlayStation 3The Swapper box art

The Swapper was made by Facepalm Games, an independent developer in Helsinki, and released on PC on May 30, 2013. Curve Studios ported it to PlayStation in 2014. The device in the title can swap a person's consciousness into a body, and the puzzles are built around moving yourself from one body to another to reach places one person could not.

The story takes place on a space station that is falling apart. Station 7 has already lost orbit and burned up in its closest sun, and the stations around it are going dark. The first Watcher you find has the shape of a human face, and it is far from the last unsettling thing out there. The Swapper has 87/100 on Metacritic, and reviewers praised its atmosphere and its puzzles.

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14. Quantum Conundrum (2012)

Quantum Conundrum gameplay on PlayStation 3Quantum Conundrum box art

Quantum Conundrum came to the PlayStation Network in July 2012, a month after its PC release. It comes from Kim Swift, one of the developers of Portal, and you can tell. It is a first-person puzzle-platformer, and the rooms of the house work like test chambers.

You play the twelve-year-old nephew of Professor Fitz Quadwrangle, voiced by John de Lancie. One of his experiments leaves parts of the mansion in flux between four dimensions with different properties, and switching between them is how you get through each room. It is lighter and sillier than Portal, which suits a game about a boy left alone in his uncle's house.

Quantum Conundrum screenshot 1Quantum Conundrum screenshot 2
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13. Fez (2012)

Fez gameplay on PlayStation 3Fez box art

Fez came out on Xbox Live Arcade in April 2012 after a five-year development, and it was ported to other platforms once a yearlong exclusivity deal ran out. Its designer, Phil Fish, became famous for his outspoken public persona and his part in the 2012 documentary Indie Game: The Movie. The game is much calmer than its maker. Fish wanted the nostalgic, lonely feeling of Ico.

Reviewers loved its focus on discovery and freedom, and complained about the backtracking near the end. Fez won the Seumas McNally Grand Prize and Eurogamer's 2012 Game of the Year. It sold one million copies by the end of 2013 and went on to influence Monument Valley and Crossy Road.

Fez screenshot 1Fez screenshot 2
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12. Papo & Yo (2012)

Papo & Yo gameplay on PlayStation 3Papo & Yo box art

Papo & Yo was released on the PlayStation Network on August 14, 2012, and reached PC through Steam the next April. Vander Caballero designed it around his own past with an abusive, alcoholic father. You play Quico, a boy whose huge friend Monster at first seems very kind and helpful.

Monster has a weakness for frogs, and the frogs stand in for the father's drinking. Late in the game you have to lure Monster into giant traps meant to hurt it, which is as hard to do as it sounds. Of all the games on this list, this is the one most likely to make you put the controller down for a minute.

Papo & Yo screenshot 1Papo & Yo screenshot 2
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11. Machinarium (2009)

Machinarium gameplay on PlayStation 3Machinarium box art

Machinarium is a point-and-click puzzle adventure made over three years by seven Czech developers, who paid for it with their own savings. It has no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen it uses no language you can read. Only objects within your character's reach can be clicked on.

It nearly went to the Xbox 360. The team spent six months on that version, but Microsoft decided not to publish it on Xbox Live Arcade. The marketing budget was $1,000. Stuck players can open the walkthrough, but it only shows what must be done in that area, so you still have to work out how.

Machinarium screenshot 1Machinarium screenshot 2
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10. Thomas Was Alone (2012)

Thomas Was Alone gameplay on PlayStation 3Thomas Was Alone box art

Thomas Was Alone is a puzzle-platformer about rectangles, and it will make you care about them. Each shape has its own name and personality, Thomas included, and a narrator voiced by Danny Wallace tells you what they are thinking. His performance won a BAFTA Games Award. In each level you guide the shapes to their own exits, and all of them have to be standing in an exit at the same time.

Mike Bithell made it, and he credits Shahid Ahmad at Sony UK for helping bring it to the PlayStation consoles. A later release added new levels and a new character named Benjamin, who has jetpack-like abilities. No other game here can make you sad about a rectangle.

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9. Braid (2008)

Braid gameplay on PlayStation 3Braid box art

Braid reached the PS3 in November 2009, a little over a year after its Xbox Live Arcade debut. Jonathan Blow designed it and paid for the three years of work himself, with webcomic artist David Hellman on the art. It looks like a platformer, and its puzzles are built on time mechanics that change from world to world.

A preliminary version won the Innovation in Game Design award at the 2006 Independent Games Festival, before the final artwork was in. Braid is seen as a keystone title in the growth of indie games, and it is considered one of the greatest video games ever made. Its revenue, nearing $6 million by 2015, paid for Blow's next game, The Witness.

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Which one to play

There you have it, the whole list of the best PS3 puzzle games. The top five would be worth owning a PS3 for on their own.

If you are not sure where to start, play Portal 2, and bring a friend for the co-op. If you want a puzzle game with a story that gets under your skin, Catherine is the pick. For something calm and beautiful, try The Unfinished Swan. If you like physics puzzles, start with Trine and move on to Trine 2. For a game you can play half asleep, there is Bejeweled 3. And for a hidden pick, try Closure, where the light decides where the floor is.

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