Screenshots of the best Super Nintendo Entertainment System games

21 Best SNES RPGs

The Super Nintendo is where console RPGs grew up. Square put three Final Fantasy games on it in four years, and the cartridges finally had room for long stories with a cast you cared about. Enix brought over Quintet's action RPGs and a strategy game about running a whole rebel army. Even Capcom made its first traditional RPG for it.

A lot of the best ones never left Japan at the time, and fan translations are how English-speaking players found many of them. They are on this list too, because players recommend them right next to the famous ones. Here are the 21 best SNES RPGs.

The best Super Nintendo Entertainment System games
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21. Bahamut Lagoon (1996)

Bahamut Lagoon gameplay on Super Nintendo Entertainment SystemBahamut Lagoon box art

Bahamut Lagoon is a tactical RPG from a team of new Square developers, and it came out in Japan on February 9, 1996. You play Byuu, a soldier of the kingdom of Kahna who leads a campaign against the Granbelos Empire across the floating lands of Orelus. The twist is the dragons. Each squad leader has one, and you raise it by feeding it weapons and armor, which changes what it evolves into. Feed it food it hates and it still gets stronger, it just likes you a little less.

The game started out as a traditional RPG with random encounters before the team turned it into a tactics game. It has never been officially released outside Japan. A fan translation patch by a three-person team including Clyde Mandelin came out in 2002, and that patch is how English-speaking players know it.

Bahamut Lagoon screenshot 1Bahamut Lagoon screenshot 2
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20. Shadowrun (1993)

Shadowrun gameplay on Super Nintendo Entertainment SystemShadowrun box art

Shadowrun is based on FASA's pen-and-paper RPG of the same name, and the Australian studio Beam Software made it for the Super NES. It opens in Seattle in 2050 with Jake Armitage being gunned down in the street. He wakes up in a morgue with complete memory loss, and the rest of the game is him finding out who wanted him dead. Spoiler: it is a dragon.

It plays like no other console RPG of its time. When Jake hears a new word, it goes into a bank you can ask people about, and that is the only way to move the story forward. 1UP.com later put it on a list of games "ahead of their time" for that keyword system. It won industry awards and still sold poorly, which is how a lot of cult classics start out.

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19. Breath of Fire II (1994)

Breath of Fire II gameplay on Super Nintendo Entertainment SystemBreath of Fire II box art

Breath of Fire II is a direct sequel to the first game, which none of the later Breath of Fire games are. Ryu is back, and so is Nina, who has to win the "mark of the wing" so she can turn into the Great Bird and fly the group across the world. The plot gets darker as it goes, with demons hiding in disguise. Only four characters can be in your party at a time, and you cannot freely switch them outside of certain areas.

It came out in 1994 and reached Europe in 1996 through Laguna. A Game Boy Advance port followed, and it has been on the Wii, Wii U and 3DS Virtual Console and the Switch SNES library since. It is one of the easiest games on this list to play today.

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18. Final Fantasy V (1992)

Final Fantasy V gameplay on Super Nintendo Entertainment SystemFinal Fantasy V box art

Final Fantasy V stayed in Japan on the Super Famicom, and it sold more than two million copies there anyway. Its big idea is the job system. Every character starts as a Freelancer, and new jobs open up as you collect crystal shards, with old favorites like the Black Mage and Thief back in improved form. Bartz, a wandering adventurer with a Chocobo named Boko, leads the party against Exdeath. Jobs are where the hours go.

GamePro reported that Japanese authorities asked Square not to release it on a school day, because kids would skip class to wait in line. An English version was started and then cancelled. Translator Ted Woolsey said it was "just not accessible enough to the average gamer". Today the Pixel Remaster is on Switch, PlayStation 4 and Xbox.

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17. Lufia II: Rise of the Sinistrals (1995)

Lufia II: Rise of the Sinistrals gameplay on Super Nintendo Entertainment SystemLufia II: Rise of the Sinistrals box art

Lufia II is a prequel, set 99 years before Lufia & the Fortress of Doom. It tells the story of Maxim, the first game's hero's ancestor, and the war between mankind and the Sinistrals, a group of gods. Maxim picks up tools that only work in dungeons, like bombs and a hookshot, so the dungeons play a bit like Zelda puzzle rooms. Capsule monsters can be found in set places around the world.

Then there is the Ancient Cave, a randomly generated dungeon of 99 floors that you find as a side quest in the town of Gruberik. Items from red chests only work inside the cave and disappear when you leave, except the Iris Treasures. It is very easy to lose a weekend in there. In Europe and Australia the game was just called "Lufia", since the first one never came out there.

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16. Secret of Evermore (1995)

Secret of Evermore gameplay on Super Nintendo Entertainment SystemSecret of Evermore box art

Secret of Evermore is the only game developed by Square designers in North America. A day at the movies turns into an adventure for a young boy and his dog, who end up in Evermore, a world made of realms based on periods of real history, from Prehistoria to a future city called Omnitopia. You guide both of them, and the boy casts Alchemy, formulas that need pairs of ingredients. Only nine formulas can be equipped at a time.

It came out in North America on October 17, 1995, and the Japanese release was cancelled. It looks and plays a lot like Secret of Mana, but it is not part of the Mana series, and reviewers who expected another Square classic held that against it. The soundtrack was the first major work by Jeremy Soule, who later scored The Elder Scrolls. It has a real cult following now.

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15. Trials of Mana (1995)

Trials of Mana gameplay on Super Nintendo Entertainment SystemTrials of Mana box art

Trials of Mana is the sequel to Secret of Mana and the third game in the Mana series. Series creator Koichi Ishii designed it, and Hiroki Kikuta came back for the music. It was only released in Japan at the time, and an unofficial English fan translation in 1999 is how English-speaking players got to it. Critics praised the graphics as among the best ever made for the Super Famicom.

Class changes alter how your characters fight without touching the story. There is also a calendar, and some events only happen at certain times of day, like a black market that only opens at night. English players got an official release in June 2019 in Collection of Mana. A 3D remake came out in April 2020, but the original is the one people mean when they call it a Super Famicom classic.

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14. The 7th Saga (1993)

The 7th Saga gameplay on Super Nintendo Entertainment SystemThe 7th Saga box art

The 7th Saga is the English version of a Super Famicom game called Elnard. It is set on a world called Ticondera, where the runes that once defeated an evil entity have been scattered across the globe, and you are one of the apprentices sent to find them. A bounty hunter named Pison is chasing all of you. He was hired by one of the other apprentices, and which one is the traitor changes with every new game.

The game is known for its unforgiving difficulty, and that is mostly the localization's fault. Balance changes made the English release much harder than Elnard, which is far easier. One critic complained that the enemies are too alike and show up too often, so fights become a chore. If you like an RPG that fights back, this is still the one.

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13. Breath of Fire (1993)

Breath of Fire gameplay on Super Nintendo Entertainment SystemBreath of Fire box art

Capcom calls Breath of Fire its first traditional role-playing game. Keiji Inafune designed the characters, and Capcom's in-house sound team Alph Lyla wrote the music. You play Ryu, one of the last members of an ancient race that can turn into mighty dragons, and he is searching the world for his sister. Standing in his way is the Dark Dragon Clan, an empire trying to revive a mad goddess.

Square Soft handled the English version and released it in North America in August 1994. Early on, Ryu meets Nina, the princess of Windia, and has to rescue her from the tower of Karma. The game was well received and set the pattern for the whole series. A Game Boy Advance version in 2001 added new save features and gave Europe its first English release.

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12. Illusion of Gaia (1993)

Illusion of Gaia gameplay on Super Nintendo Entertainment SystemIllusion of Gaia box art

Illusion of Gaia is a Quintet game, published by Enix in Japan and by Nintendo in North America, where it came out on September 26, 1994. You play Will, a boy who was separated from his father on an expedition to the Tower of Babel. His levels are inspired by real ruins and Wonders of the World, including the Great Pyramid and the Great Wall of China. Will can also turn into two warriors, Freedan and Shadow, and some areas need a specific one.

It does not go easy on you. Herbs are the only healing item and they are scarce, bosses cannot be revisited, and if you miss some Red Jewels before the story moves on, that side quest is gone for good. A leaked prototype even had the title "SoulBlazer: Illusion of GAIA", and the two games are related in more than name.

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Which one to play

There you have it, the whole list of the best SNES RPGs. The top ten would be the best RPGs on almost any other console.

If you are not sure where to start, play Chrono Trigger. If you like a traditional party RPG with a big story, go to Final Fantasy VI and then Final Fantasy IV. For an action RPG, Secret of Mana is the classic, and the Quintet games from Soul Blazer to Terranigma make a great run. If you want strategy, start with Ogre Battle. For something funny and strange, EarthBound has no equal. If you want to suffer, The 7th Saga is waiting. And for a hidden pick, try Shadowrun.

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