Screenshots of the best Wii games

24 Wii Hidden Gems: The Underrated Games You Missed

The Wii had plenty of games that never got the credit they deserve. These are the 24 most underrated Wii games. Deadly Creatures, Excite Truck and Zack & Wiki: Quest for Barbaros' Treasure are among them, and so is Wii Sports.

The best Wii games
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24. Rhythm Heaven Fever (2011)

Rhythm Heaven Fever gameplay on WiiRhythm Heaven Fever box art

Rhythm Heaven Fever has 40 mini-games that you play with just the A and B buttons. Japan got it in July 2011 and the West in 2012. It came to the Wii U eShop in 2016. It has 40 mini-games, and some are sequels to older ones. You follow the rhythm mainly by sound.

Reviews were generally favourable, and the soundtrack and art style drew praise. It arrived at the end of the console's life, a year after Japan, when most people had moved on. It is the last game here, and one of the best to play with a friend next to you. Each round is short, so a bad stage never lasts long.

Rhythm Heaven Fever screenshot 1Rhythm Heaven Fever screenshot 2
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23. Fortune Street (2011)

Fortune Street gameplay on WiiFortune Street box art

Fortune Street is a board game about buying and selling property and stocks with Mario and Dragon Quest characters. It is an Itadaki Street game, a series that began in Japan in 1991. The series was Japan-only until this Wii release. It was called Boom Street in Europe. You do not need a whole block to build on a property, though more properties mean bigger buildings. The game gives advice at important moments.

A property-trading board game with a sound business brain does not make a good trailer. Players say it is more fun than Monopoly, though better with other people. It plays best with a full table of friends who enjoy a little bluffing.

Fortune Street screenshot 1Fortune Street screenshot 2
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22. Tatsunoko vs. Capcom (2010)

Tatsunoko vs. Capcom gameplay on WiiTatsunoko vs. Capcom box art

Tatsunoko vs. Capcom is a crossover fighting game made by Eighting. Two-character teams fight on a 2D plane with 3D models. The control scheme uses three attack buttons. The Western version added more characters and online multiplayer. It first came out in December 2008 in Japan, in arcades and on the Wii.

Critics liked it, praising how easy it is for newcomers while keeping depth for veterans. Players say it is an overlooked fighter that few people know exists. Half the cast was from an anime studio most Western players had never heard of. It is the only fighter where a Capcom veteran fights a cartoon hero in a poster for a show you missed.

Tatsunoko vs. Capcom screenshot 1Tatsunoko vs. Capcom screenshot 2
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21. Rabbids Go Home (2009)

Rabbids Go Home gameplay on WiiRabbids Go Home box art

Rabbids Go Home has the Rabbids pile up stuff in a shopping cart in order to reach the moon. The setting was inspired by the mass consumption boom between 1945 and 1975. Development took three years. A jet engine makes the cart three times faster. A sick patient's quarantine bed lets it glide.

A shorter version was ported to PC in Russia and Poland. Critics praised the humour and soundtrack, though some found it too easy. The Rabbids had a reputation for loud mini-game collections, so an actual adventure surprised people. Players call it odd, chaotic and a lot of fun. The pile of junk gets funnier the larger it grows.

Rabbids Go Home screenshot 1Rabbids Go Home screenshot 2
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20. The Last Story (2011)

The Last Story gameplay on WiiThe Last Story box art

Hironobu Sakaguchi, the creator of Final Fantasy, directed and co-wrote The Last Story. Nobuo Uematsu wrote the music. It came out in Japan in January 2011, and North America had to wait until August 2012. The release in North America was in doubt for a while. Its story started as science fiction, but Nintendo insisted on fantasy. Illustrator Kimihiko Fujisaka also worked on it.

Development took between three and four years. It was a commercial success with generally positive reviews. A year-long gap between regions meant many Western players had moved on to newer consoles. Players say it looks more like a PS3 game than a Wii one. The real-time fights with a mercenary crew feel different from most RPGs.

The Last Story screenshot 1The Last Story screenshot 2
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19. A Boy and His Blob (2009)

A Boy and His Blob gameplay on WiiA Boy and His Blob box art

A Boy and His Blob is a remake of the 1989 NES game. It came out in North America in October 2009. You pick jelly beans from a wheel that tells you what each one does. The blob turns into a ladder, a hole and a trampoline, and it never complains about the work. The boy can hug and scold his blob. Europe got it on November 6, 2009.

Imagineering made the original NES game, Trouble on Blobolonia. It looks like a kids' game and is gentler than most, which is why shoppers ignored it. Players call it a good platformer and puzzle game worth checking out. It will not change your life, but it is a warm game that earns its place.

A Boy and His Blob screenshot 1A Boy and His Blob screenshot 2
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18. Go Vacation (2011)

Go Vacation gameplay on WiiGo Vacation box art

Go Vacation sends you to Kawawii Island with four resorts. Developers surveyed players in the United States, Europe and Japan to pick the activities. It reached the Switch in 2018 with a photo mode. It was the third best-selling game in Japan the week it came out. Development began in 2009 and lasted two and a half years. It was shown at E3 2011 as an entry in the We Ski series.

Reviews were mixed, with praise for multiplayer and complaints about the soundtrack and the quality of the mini-games. Players say it is under-rated and tell stories of hours of play. It came late in the Wii's run, when most people had stopped buying.

Go Vacation screenshot 1Go Vacation screenshot 2
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17. De Blob (2008)

De Blob gameplay on WiiDe Blob box art

De Blob is a 3D platformer where a blob of paint recolours a grey city. The soundtrack changes as the level gets coloured in. It began as a student project at the Utrecht School of the Arts. The grey enemies belong to the I.N.K.T. Corporation. Citizens are rounded up and dressed in grey prison suits with a bar code. You beat enemies by slamming them with Paint Points.

A post-credit scene leaves the villain stranded on a tiny island. It looks like a child's game, which hid a smart, playful design. Players call it a fun platformer. Its strongest idea is that making the world prettier is the whole game.

De Blob screenshot 1De Blob screenshot 2
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16. Wii Party (2010)

Wii Party gameplay on WiiWii Party box art

Wii Party has 13 game modes and 80 mini-games. It is the first Wii series game that Shigeru Miyamoto did not produce. It sold 9.35 million copies worldwide. Critics gave it mixed reviews. Satoru Iwata revealed it in May 2010. A sequel, Wii Party U, came out for the Wii U in 2013.

It sold far better than the other games here, yet it gets little love from critics. Players say it is one of the best multiplayer games on the system. It is simple enough for a grandmother to join, and that is the point. It suits a mixed group where nobody wants to read rules first, and the rounds go fast.

Wii Party screenshot 1Wii Party screenshot 2
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15. Lost in Shadow (2010)

Lost in Shadow gameplay on WiiLost in Shadow box art

Lost in Shadow is a puzzle platformer played largely in the shadows on the background wall. Hudson Soft made it. A sylph companion shifts the light so the shadows line up for you to climb. North America got it in January 2011, months after Japan and Europe. In Europe and Australia it is called A Shadow's Tale. A Wii U eShop release followed in 2016.

An old racing track in Negishi shaped the mood of the game. Konami absorbed Hudson Soft, and the Wii was fading when it finally came out. Players call it a brilliant platformer and puzzle game. The hero spends the whole game walking on shadows, and he has still never had his own spotlight.

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Every issue features one game worth playing, plus the latest retro news.

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