Screenshots of the best Wii games

19 Best Wii Motion Control Games

When the Wii came out in 2006, the controller was the whole pitch. You held something that looked like a TV remote, and the game watched how you moved it. Swing it and your Mii swung a bat. Tilt it and a truck turned. People who had never touched a console were bowling in their living rooms, and plenty of grandparents found out what that wrist strap was for.

Nintendo built its own games around the idea, and other studios followed with swords and dance routines. Later the Wii MotionPlus add-on let the remote read your movements far more closely, and a second wave of games was made for it. Here are the 19 best Wii motion control games.

The best Wii games
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19. Kororinpa (2006)

Kororinpa gameplay on WiiKororinpa box art

Kororinpa came out in Japan as a Wii launch title, then reached North America in March 2007. It is built on the old wooden Labyrinth toy, but there are no knobs to turn. You rotate the Wii Remote as if you were holding the maze itself, and the marble rolls wherever gravity sends it. Some mazes ask you to tilt so far that a wall becomes the floor, which is where your wrist learns some humility. Hudson Soft set out to make a Wii exclusive and settled on the motion controls after studying what the console could do.

Critics found it short and grumbled about the camera. A sequel, Marble Saga: Kororinpa, came out in 2009 with extra stages for the Balance Board. Kororinpa sits at the bottom of this list, but nothing here is a purer tilt game.

Kororinpa screenshot 1Kororinpa screenshot 2
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18. Red Steel (2006)

Red Steel gameplay on WiiRed Steel box art

Red Steel was the Wii's first big try at a katana and a gun in the same game. You aim the pistol by pointing the Wii Remote, and the Nunchuk gets jobs of its own. You throw grenades underhand or overhand by moving the Nunchuk as if it were the real thing, and shaking it reloads. Win a sword fight and the enemy drops to his knees, and you decide whether to finish him or show mercy. Under the hood it runs on a modified Unreal Engine 2.5.

Critics liked the graphics and the soundtrack but went after the controls and the sword fights. A sequel arrived in 2010 with a new look and far better swordplay, and players rank it much higher than this one. The first game is still worth a go if you want to see where the Wii's big sword idea started.

Red Steel screenshot 1Red Steel screenshot 2
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17. Mario Super Sluggers (2008)

Mario Super Sluggers gameplay on WiiMario Super Sluggers box art

Mario Super Sluggers is the sequel to Mario Superstar Baseball on the GameCube, and it reached North America in August 2008. The big change is the controls. The Wii Remote works much like the baseball game in Wii Sports, so you swing it like a bat. There are three control methods in all, including the Wii Remote held sideways if your arm needs a rest. The roster is huge, and team chemistry is a real thing here: putting characters who get along on the same team raises your odds of winning.

Reviews were mixed. Critics liked the large roster and the multiplayer, but the controls drew complaints, and the missing online play came up in nearly every review. On a couch with a few friends and a stack of remotes, that last part hardly matters.

Mario Super Sluggers screenshot 1Mario Super Sluggers screenshot 2
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16. Wii Play: Motion (2011)

Wii Play: Motion gameplay on WiiWii Play: Motion box art

Wii Play: Motion came out in North America in June 2011 as the sequel to Wii Play, and it was sold as a bundle with a Wii Remote Plus. All of its twelve minigames need MotionPlus, which reads the remote's movement with much greater accuracy. In Cone Zone you balance an ice cream cone as the scoops pile up. In another, ghosts hide in your actual living room, and you find them by listening to the remote's speaker before reeling them back into the TV. Nintendo asked studios like Good-Feel and Chunsoft to build prototypes for the add-on, and the finished game is a collection of their ideas.

Reviews were mixed, though critics generally rated it above the first Wii Play. It was also the final game in the Wii series released on the Wii, a quiet goodbye to the whole idea.

Wii Play: Motion screenshot 1Wii Play: Motion screenshot 2
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15. Mario & Sonic at the London 2012 Olympic Games (2011)

Mario & Sonic at the London 2012 Olympic Games gameplay on WiiMario & Sonic at the London 2012 Olympic Games box art

Mario & Sonic at the London 2012 Olympic Games puts the two old rivals and 18 more characters from both series into events based on the modern Olympics. The venues are modelled on the official ones from the London games, so you get a tour of the city between races. Nintendo published it in Japan and South Korea, and Sega handled it everywhere else. It is also the only Wii game that came in a yellow case, which makes it very easy to spot on a shelf.

Reviews were mostly mixed, and one critic called its lack of MotionPlus support a missed chance for the series. It sold well all the same, and a winter follow-up came out on the Wii U in 2013. As a game for a crowd of kids who love both mascots, it does its job.

Mario & Sonic at the London 2012 Olympic Games screenshot 1Mario & Sonic at the London 2012 Olympic Games screenshot 2
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14. Wii Music (2008)

Wii Music gameplay on WiiWii Music box art

Wii Music came out in October 2008, and it treats music the way Wii Sports treats tennis. You mime an instrument with the Wii Remote and Nunchuk, and the band on screen plays along. There is no meter of any kind telling you how well you are doing. You can stick close to the melody or improvise your own arrangement, then overdub yourself on another instrument until you play every part of the band. Shigeru Miyamoto performed the Zelda overworld theme with it on stage at E3 2006, where it was the first Wii game Nintendo ever demonstrated.

Reviews were mixed, and it sold less than most of the Wii series. Players are split on it. Some call it underrated and cleverer than its reputation, while others skip it when they recommend Nintendo's Wii games.

Wii Music screenshot 1Wii Music screenshot 2
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13. Excitebots: Trick Racing (2009)

Excitebots: Trick Racing gameplay on WiiExcitebots: Trick Racing box art

Excitebots: Trick Racing came out on April 20, 2009 as the sequel to Excite Truck, and it shares most of the older game's mechanics, controls and engine included. Most of the tracks are based on real places. The exception is Crystal Nebula, on a made-up planet, and it is also the hardest course in the game. After each race you can save replays and ghosts and send them to other Wii consoles as challenges for your friends. IGN called it pure fun and gave it 8.4 out of 10.

Despite good reviews, Excitebots was never sold in stores outside North America, so a lot of the world missed it completely. Players usually recommend the two Excite games as a pair, and anyone who liked tilting a truck through the air will feel at home here within a lap.

Excitebots: Trick Racing screenshot 1Excitebots: Trick Racing screenshot 2
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12. Go Vacation (2011)

Go Vacation gameplay on WiiGo Vacation box art

Go Vacation started out as an entry in the We Ski series and grew into a whole island of holidays. It came out in North America in October 2011 after two and a half years of development, and you explore open resorts, picking up activities as you go. Some minigames call for MotionPlus, while others use the Wii Zapper, the Balance Board or the Wii Wheel, so it doubles as a museum of every Wii add-on in your cupboard.

Critics praised the multiplayer and the creativity but not the controls, and one reviewer hated plugging and unplugging Nunchuks between games. Players remember it as a family game anyway, often one they played as kids. It holds up best the way they remember it, with a sibling on the other remote. A Switch port followed in 2018.

Go Vacation screenshot 1Go Vacation screenshot 2
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11. Rayman Raving Rabbids (2006)

Rayman Raving Rabbids gameplay on WiiRayman Raving Rabbids box art

Rayman Raving Rabbids began as Rayman 4, a regular platformer. After Nintendo revealed the Wii, people at Ubisoft worried that a conventional 3D platformer would hurt sales, and development started over. What came out in 2006 is a pile of minigames, most of them about using the Wii Remote and Nunchuk in a frantic manner to hit the score you need. A few break the pattern: the dancing games have you press the triggers instead of shaking. There are also bunny hunts, first-person stages where Rayman shoots Rabbids with plungers.

Critics praised the frantic play and the humour, and they liked how it used the Wii's features more than they liked the versions on other consoles. It is still the loudest game on this list, and that is meant as a compliment.

Rayman Raving Rabbids screenshot 1Rayman Raving Rabbids screenshot 2
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10. Excite Truck (2006)

Excite Truck gameplay on WiiExcite Truck box art

Excite Truck was released in the US on November 19, 2006, alongside the Wii itself. It is the third main game in the Excite series, following 1984's Excitebike and 2000's Excitebike 64, and the first one without motorbikes. It is controlled entirely with the Wii Remote: you steer by tilting it, and the Nunchuk stays in the drawer. The ground reshapes itself under you, and crossing the line first is only one more way to earn stars. Your stars decide a letter grade, with S at the top. It was also the first Wii game that let you play your own MP3s from an SD card.

Players love it as a pure arcade racer. One summed it up as a game that "Looks like shovelware but is actually a really amazing racing game", which is a fair warning about the box.

Excite Truck screenshot 1Excite Truck screenshot 2

Which one to play

There you have it, the whole list of the best Wii motion control games. The top of this list is where the Wii Remote made the most sense.

If you are not sure where to start, play Wii Sports Resort and pick up MotionPlus while you are at it. If you want an adventure, Skyward Sword is the big one. For action, Red Steel 2 is the sword game the first Red Steel wanted to be. For a party, grab WarioWare: Smooth Moves or Boom Blox. And for a hidden pick, try Excitebots, the racer most of the world never saw in a shop.

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