Wii Retrospective: The Console That Skipped The Power Race And Won Anyway

Wii Retrospective: The Console That Skipped The Power Race And Won Anyway

The Wii skipped the power race on purpose. Nintendo's president Satoru Iwata chose to chase a broader audience with new kinds of play instead of competing with Microsoft and Sony on raw computing power. So he told hardware lead Genyo Takeda to "go off the tech roadmap" and build a console that people who did not usually play games, including mothers, would find easy to use.

It worked spectacularly. The Wii was in short supply in some markets at launch, and Wii Sports, the game in the box, became its killer app. Within a year it was the best-selling console of its generation, and it went on to ship 101.63 million units.

Key facts

Released
November 19, 2006 in North America, December 2, 2006 in Japan, December 8, 2006 in EuropeSource
Launch price
US$249.99 in North America, €249.99 in Europe, ¥25,000 in JapanSource
Units sold
101.63 million shippedSource
Best-selling game
Wii Sports, 82.9 million copies as the pack-in gameSource
Best-selling game sold separately
Mario Kart Wii, 37.3 million copiesSource
Codename
RevolutionSource
Development led by
Shigeru Miyamoto and Genyo TakedaSource
Discontinued
October 2013Source

How Nintendo built a console for people who did not play games

Conceptual work began shortly after the GameCube came out, and according to Shigeru Miyamoto, Nintendo decided early not to compete on hardware power. The project's placeholder name was GameCube Next, which undersold it slightly, and Nintendo first imagined a price of around US$100. Meanwhile, from September 24, 2001, it worked with Gyration Inc. on motion-sensing prototypes built on that company's patents.

The Nintendo DS shaped the rest. It had pulled in non-traditional players, so Nintendo wanted the same on its home console, and the team even built a prototype that copied the DS's touch panel before dropping the idea. As Miyamoto put it later, "If the DS had flopped, we might have taken the Wii back to the drawing board." Instead the new controller, the Wii Remote, used motion controls and doubled as a pointing device, and the Wii became Nintendo's first console with built-in internet access.

The success changed the business. Microsoft and Sony answered its motion games with the Kinect and PlayStation Move. However, the focus on casual games alienated core players, and the Wii U that followed in 2012 failed to win them back. The Wii itself was discontinued in October 2013, although the Wii Mini stayed in production for a few years more.

The best Wii games

Ranked by how often players recommend them, with picks other players backed counting extra. Super Mario Galaxy takes #1, and Super Mario Galaxy 2 sits fifth.

  1. 1Super Mario Galaxy (2007)
  2. 2Mario Kart Wii (2008)
  3. 3Wii Sports (2006)
  4. 4Wii Sports Resort (2009)
  5. 5Super Mario Galaxy 2 (2010)
  6. 6New Super Mario Bros. Wii (2009)
  7. 7Super Paper Mario (2007)
  8. 8Donkey Kong Country Returns (2010)
  9. 9Xenoblade Chronicles (2010)
  10. 10The Last Story (2011)

All 100 games, ranked →

Every Wii list

Best games

Box art

Handhelds for Wii games

Wii games need strong hardware, and many of them were built around motion controls, so fewer than half of the handhelds in our database play them well.

122 of 279 handhelds in our database play Wii games well (80 or more out of 100). Best under $100 →

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