Nintendo 64 Retrospective: The Cartridge Holdout That Taught 3D Games To Move

Nintendo 64 Retrospective: The Cartridge Holdout That Taught 3D Games To Move

The Nintendo 64 stuck with cartridges while its rivals moved to CDs, and plenty of players made fun of Nintendo for it at the time. Nintendo pointed to faster loading and less piracy. However, cartridges cost more and held less, so many third parties put the PlayStation first, and the N64 ended up with a relatively small library of 388 games.

What it did have was the controller. The N64 pad was the first to include a thumbstick as standard, because Shigeru Miyamoto wanted precise control over characters in a 3D world, and the console had four controller ports built in for multiplayer. (Four ports and GoldenEye 007 in one box. Some friendships never fully recovered.)

Key facts

Released
June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in EuropeSource
Launch price
US$199 in North America, £249.99 in the UKSource
Units sold
32.93 millionSource
Best-selling game
Super Mario 64, 11.62 million copiesSource
Games released
388Source
Codename
Project RealitySource
Media
CartridgesSource
Discontinued
2002Source

How Nintendo went 64-bit with Silicon Graphics

The N64 grew out of pressure. SNES sales slipped during Japan's recession just as the 32-bit Sega Saturn arrived, and Nintendo's attempts at a CD-ROM add-on with Philips and Sony both collapsed. So in 1993 Nintendo began developing a new console with Silicon Graphics under the codename Project Reality, and it was briefly the Ultra 64 before the name settled on Nintendo 64.

It shipped as the first true 64-bit home console, with a coprocessor that handled graphics and sound so the machine could do 3D, and Time magazine named it 1996's "Machine of the Year". Sales were a major success in North America, although it underperformed in Japan and Europe. To fill the gaps Nintendo leaned on its own series and on second-party studios such as Rare, which is how Super Mario 64 and GoldenEye 007 ended up on lists of the best games of all time.

Later the Expansion Pak boosted the RAM from 4 to 8 MB, and the Rumble Pak added force feedback. Meanwhile in Japan the 64DD disk add-on was a commercial failure and never went on sale anywhere else. The GameCube replaced the N64 on September 14, 2001, and no major home console used cartridges again until the Nintendo Switch in 2017.

The best Nintendo 64 games

Ranked by how often players recommend them, with picks other players backed counting extra. The Legend of Zelda: Ocarina of Time takes #1 and GoldenEye 007 is second, with Super Mario 64 close behind in third.

  1. 1The Legend of Zelda: Ocarina of Time (1998)
  2. 2GoldenEye 007 (1997)
  3. 3Super Mario 64 (1996)
  4. 4Perfect Dark (2000)
  5. 5Banjo-Kazooie (1998)
  6. 6The Legend of Zelda: Majora's Mask (2000)
  7. 7Super Smash Bros. (1999)
  8. 8Diddy Kong Racing (1997)
  9. 9Conker's Bad Fur Day (2001)
  10. 10Paper Mario (2000)

All 100 games, ranked →

Every Nintendo 64 list

Best games

Box art

Handhelds for Nintendo 64 games

Most handhelds in our database play N64 games well, although the N64 is harder to emulate accurately than the PlayStation.

208 of 279 handhelds in our database play Nintendo 64 games well (80 or more out of 100). Best under $100 →

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