Screenshots of the best Game Boy games

14 Best Game Boy RPGs

An RPG on a tiny green screen with four shades of gray sounds like a hard sell, and for a while nobody tried. Then Square made the first role-playing game for the system and gave it a new name for its English release to tie it to Final Fantasy. It sold over a million copies, and suddenly a cartridge in your pocket could hold a whole quest with a party and a save file.

Square kept going with a whole run of them, one of which kicked off the Mana series. Konami and Namco tried their own ideas, from real-time menus to dungeons that rebuild themselves every time you die. Two of the games here only came out in Japan. Here are the 14 best Game Boy RPGs.

The best Game Boy games
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14. God Medicine (1993)

God Medicine gameplay on Game BoyGod Medicine box art

God Medicine opens with a setup only a video game could pull off. A gaming company is about to release its new RPG, Phantom, and then the company is mysteriously destroyed. Your party explores both the real world and a game-like fantasy realm, fighting turn-based battles and leveling up as you go. Weapons can be enhanced with special gems, which gives the gear more to think about than a bigger number on a sword.

An updated version, God Medicine Fukkokuban, came out in 1998 through the Nintendo Power service adding Super Game Boy support and a bestiary for the monsters you meet. Famitsu gave the original 25 out of 40, which is the magazine equivalent of a polite nod. It is a Japanese release and the deepest cut on this list, worth a look once you have finished the famous ones.

God Medicine screenshot 1God Medicine screenshot 2
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13. Ultima: Runes of Virtue (1991)

Ultima: Runes of Virtue gameplay on Game BoyUltima: Runes of Virtue box art

Ultima was a computer series, and its earlier console games were ports from the PC. Runes of Virtue was different. Origin developed it for the Game Boy from scratch, Pony Canyon published it, and it plays as an action RPG rather than a menu-driven one.

That fresh start paid off with the man who made Ultima. Runes of Virtue is Richard Garriott's favorite non-PC Ultima game, because it was built from the ground up as a Game Boy game. It is the smaller and rougher of the two Game Boy Ultimas, and the sequel ranks higher with players. Still, if you want to see how a big PC series shrank itself down for a handheld, this is where it started.

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12. Ultima: Runes of Virtue II (1993)

Ultima: Runes of Virtue II gameplay on Game BoyUltima: Runes of Virtue II box art

Runes of Virtue II keeps the action-RPG gameplay of the first game and gives it a plot with real comic energy. The Black Knight kidnaps Lord Tholden simply out of boredom. Lord British sends you, the Avatar, to bring Tholden home and put Britannia back in order. It was the second Ultima game to be released on a handheld console.

Critics gave it average reviews at the time. They praised the additions as an improvement over the first game but found the visual presentation lacking. Players today agree with the first half of that: they rank it above the original. If you only play one Game Boy Ultima, play this one.

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11. The Sword of Hope II (1992)

The Sword of Hope II gameplay on Game BoyThe Sword of Hope II box art

The Sword of Hope II brings back Prince Theo of Riccar, now trying to get to the bottom of a mystery that threatens the kingdom. Like the first game, it is played through commands. You solve its puzzles with commands like "look" and meet friends along the way who lend a hand. It is the sequel to the 1989 The Sword of Hope, and in 1998 both games were rereleased in Japan on a single cartridge, Selection I & II.

Reviews were mixed. Electronic Gaming Monthly scored it 5.25 out of 10, though Crispin Boyer and Sushi-X found it decent enough for anyone who liked the first game or simply wanted a portable RPG. GamePro was harsher and complained about slow, repetitive battles. Players rank it below the first game, and that matches the reviews.

The Sword of Hope II screenshot 1The Sword of Hope II screenshot 2
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10. Ninja Taro (1992)

Ninja Taro gameplay on Game BoyNinja Taro box art

Ninja Taro is set in the era of feudal war in Japan. One Shogun struggles to unite the provinces, and his villainous arch-rival is rumored to be dead, yet the countryside is still plagued by his forces. From the ranks of the Phantom sect comes Ninja Taro, sent with a legendary sword to tame the minions of evil and find out who is really leading them.

The game's own blurb promises "the cunning of a thief" and the skill of a master, which is a lot to ask of a few pixels. It is an action RPG with a ninja in the lead, and players rank it just above The Sword of Hope II.

Ninja Taro screenshot 1Ninja Taro screenshot 2
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9. Great Greed (1993)

Great Greed gameplay on Game BoyGreat Greed box art

Great Greed throws out the battle menu. Fights happen in real time, magic spells sit on each direction of the d-pad, and the other buttons attack and dodge. Take too long to make your move and the enemy simply attacks again. Namco made it, released it in Japan in 1992 and in the United States in 1993, and it was one of the few RPGs Namco would publish in the United States until the genre grew more popular later in the decade.

Critics in Famitsu and later in the West felt the game was held back by the Game Boy compared to other RPGs, and one complained that the spells lacked instructions on what they would do. Both liked its quirkier themes and characters, and the later review called them the highlight. Players who dig past the big names keep recommending it as a deep cut worth tracking down.

Great Greed screenshot 1Great Greed screenshot 2
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8. The Sword of Hope (1989)

The Sword of Hope gameplay on Game BoyThe Sword of Hope box art

You play Prince Theo, whose father, King Hennessy, has become corrupt and maniacal with power. He has enslaved the kingdom and killed Theo's mother, Queen Remy. An old sage rescued Theo from the castle as a child, and now that he is a skilled warrior it is time to go home and defeat his own father. That is a heavy plot for a launch-era handheld game.

It came out in 1989 in Japan and in 1991 everywhere else. The Sword of Hope also reached the Nintendo 3DS Virtual Console in Japan in 2011 and the Nintendo Classics service on Switch on May 23, 2025. Of the lesser-known games here, it is the easiest one to play today.

The Sword of Hope screenshot 1The Sword of Hope screenshot 2
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7. Final Fantasy Legend III (1991)

Final Fantasy Legend III gameplay on Game BoyFinal Fantasy Legend III box art

The third SaGa game came out in Japan in 1991 and in North America in 1993. Series creator Akitoshi Kawazu was busy with Romancing SaGa, so Square's newly established Osaka studio made it instead. The story sends you hunting for the 13 pieces of the Talon, a ship that travels through time and space, and the Talon itself was based on the Lockheed F-117 Nighthawk stealth fighter.

It was the final SaGa game made for the Game Boy, and it was praised in Japan and in the West for its graphics and narrative. It sold around 650,000 copies in Japan by 2002. It was also the last Western SaGa release until SaGa Frontier on PlayStation in 1998. The Game Boy version was ported to Nintendo Switch in 2020.

Final Fantasy Legend III screenshot 1Final Fantasy Legend III screenshot 2
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6. Cave Noire (1991)

Cave Noire gameplay on Game BoyCave Noire box art

Cave Noire is a roguelike, and a very portable one. You pick one of four quests, each with ten difficulty levels, and the game builds a random dungeon for it. You get one chance to reach the goal. Die and that dungeon is gone, and you start again in a brand new one. Attacks only happen when you stand on a tile next to a monster, and the game works out the result from your stats plus a bit of luck.

It has since gained a reputation as a "hidden gem" on the Game Boy and as a console roguelike many years ahead of its time. Honest Gamers gave it five stars and said that within "five minutes, you can have a complete, satisfying RPG adventure." That is the best possible pitch for a game you play on a bus.

Cave Noire screenshot 1Cave Noire screenshot 2
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5. Final Fantasy Legend II (1990)

Final Fantasy Legend II gameplay on Game BoyFinal Fantasy Legend II box art

The second SaGa game came out in Japan in 1990 and in North America in 1991. You set out to find your missing father and collect the scattered fragments of a mystical force called Magi. It takes you through several strange worlds, including a world of giants and one that praises beauty and banishes ugliness. Robots and monsters can join your party, and you can save anywhere outside combat, which on a handheld was a gift.

Akitoshi Kawazu returned as director, and Nobuo Uematsu co-wrote the music with newcomer Kenji Ito. Many people called it better than the first SaGa when it came out, and it sold 850,000 copies by 2002. The Game Boy version was ported to Nintendo Switch in 2020. Players put it just behind the original.

Final Fantasy Legend II screenshot 1Final Fantasy Legend II screenshot 2

Which one to play

There you have it, the whole list of the best Game Boy RPGs. The top five still hold up as games you would play today and not only as history.

If you are not sure where to start, play Pokémon Red. If you want a classic party RPG with odd worlds, pick Final Fantasy Legend II. If you would rather swing a sword than pick from a menu, Final Fantasy Adventure is the one. SaGa fans should play all three Legends in order. For a hidden pick, try Cave Noire, a five-minute dungeon run that feels made for a handheld.

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