Screenshots of the best GameCube games

25 GameCube Hidden Gems: The Underrated Games You Missed

The GameCube library has plenty of games that never got the credit they deserve. These are the 25 most underrated GameCube games. Geist and Chibi-Robo! are two of them.

The best GameCube games
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25. Odama (2006)

Odama gameplay on GameCubeOdama box art

Odama is a pinball game and a battle strategy game at once. You work a pair of flippers to launch a huge ball into castle gates and enemy lines, while your soldiers follow behind carrying a giant bell. The setting is feudal Japan, and the hero is a young general named Kagetora, out to avenge his father.

You give orders by shouting into the GameCube microphone, which made it hard to explain to a shopper. It came out near the end of the console's life, just before the last big Zelda game took all the attention. Players call it goofy and say nothing else on the system plays like it.

Odama screenshot 1Odama screenshot 2
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24. Luigi's Mansion (2001)

Luigi's Mansion gameplay on GameCubeLuigi's Mansion box art

Luigi's Mansion has Luigi cleaning a haunted house with a vacuum called the Poltergust 3000. You stun each ghost with a flashlight, which shows its heart, and then you suck it in. Rooms start dark and brighten once the ghosts are gone, and Luigi hums nervously the whole time until they do.

It was a launch game, and many fans wanted a proper Mario adventure instead, so the first reaction was mixed. Reviewers also complained that it was short. Over the years the opinion turned around, and the game earned a cult following that eventually led to two sequels. Luigi hums to calm himself in a house full of ghosts, which is the most relatable thing in the game.

Luigi's Mansion screenshot 1Luigi's Mansion screenshot 2
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23. Super Monkey Ball (2001)

Super Monkey Ball gameplay on GameCubeSuper Monkey Ball box art

Super Monkey Ball began as an arcade machine with a banana-shaped controller, and the GameCube version brought it home the same year. You guide a monkey sealed in a ball through floating mazes, and one bad tilt sends you off the edge. The goal is simple and the execution is strict.

Most people remember the series as a party game, so the main game gets forgotten. The single-player stages are tougher than the minigames suggest, and they reward careful, patient control. The solo mode and the party mode are equal reasons to own it. If you only ever played it at someone's birthday, you have not seen the real game.

Super Monkey Ball screenshot 1Super Monkey Ball screenshot 2
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22. Vexx (2003)

Vexx gameplay on GameCubeVexx box art

Vexx is a 3D platformer about a young warrior of the same name who sets out to avenge his village and stop a villain named Dark Yabu. Brian Cox voices that villain, which gives the story more weight than most platformers of the time bothered with. You run and jump through themed worlds, and it plays like the genre's standard recipe done competently.

Development was rough. Acclaim ran short of time and money, and many levels and features were cut before release. That cut-down reputation clung to it even though the finished game is a perfectly good jumper. It also arrived in a crowded stretch of mascot platformers, so it got lost. If you finished the famous ones and want another, this fits the gap.

Vexx screenshot 1
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21. Kirby Air Ride (2003)

Kirby Air Ride gameplay on GameCubeKirby Air Ride box art

Kirby Air Ride is a racing game that asks almost nothing of your thumbs. Kirby rides a machine, and a hidden grid of goals unlocks new machines and courses. The game also supports four players over linked consoles. Kirby is the only racer who can swallow a rival and copy their power, which is the one place where eating the competition counts as a racing line.

Critics found it too simple, and the reviews came out mixed. It still sold well and picked up a cult following in the years after. Its director returned to the idea with a sequel on the Switch 2, a long wait for a game that was always better than its reputation.

Kirby Air Ride screenshot 1Kirby Air Ride screenshot 2
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20. I-Ninja (2003)

I-Ninja on GameCube: box art and gameplay

I-Ninja is a 3D action platformer from the British studio Argonaut, starring a small ninja with a big attitude. Some levels give him explosive darts and bouncing throwing stars that he aims from a first-person view. The GameCube version came after the first release, with Namco publishing it in North America.

On paper it looks like another cartoon mascot platformer for kids. One reviewer said its charm and personality lift it above a field of me-too games, and that is exactly how it feels in play. Few players noticed it, because it had no big mascot or marketing push behind it. If you like short, punchy action and quick jokes, this is a quiet pick that works.

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19. Wario World (2003)

Wario World gameplay on GameCubeWario World box art

Wario World is a platformer that mixes in beat-em-up fights. A cursed jewel turns Wario's treasure into monsters, so he punches through colorful levels to win his loot back. Fights are loud and physical, and the levels hide puzzles that want you to look around.

Reviewers liked how it played and complained about the length, and that complaint is the one that follows it everywhere. It still sold respectably in North America, but it was overshadowed by Mario's own releases. The complaint is that it ends too fast, which says something good about the rest. The game has returned on the Switch 2 through Nintendo's classics service, so a new audience can finally try it.

Wario World screenshot 1Wario World screenshot 2
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18. Ikaruga (2002)

Ikaruga gameplay on GameCubeIkaruga box art

Ikaruga is a vertical shooter built on one rule. Your ship switches between white and black, absorbing bullets of its own color, while bullets of the other color destroy it. Switching color between enemies turns each stage into a puzzle of dodging and absorbing. It is the spiritual sequel to Radiant Silvergun, and it came out of the Treasure studio.

Shooters were already a niche by the time it reached the West, and reviewers noted how hard it is. Critics today list it among the best shooters ever made, so it earned its place the slow way. It caught on first through import fans of the Dreamcast version. If you want a short game that asks for your full attention, this is the one to try.

Ikaruga screenshot 1Ikaruga screenshot 2
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17. Freedom Fighters (2003)

Freedom Fighters gameplay on GameCubeFreedom Fighters box art

Freedom Fighters imagines a Soviet invasion of New York and puts you in the boots of a plumber named Chris, who ends up leading the resistance. You recruit citizens and give them simple orders like follow or defend, and a charisma meter decides how big a squad you can lead. The squads feel like a crowd you earned, and every street fight has weight.

The only real complaint from reviewers was that there is not enough of it. It was a shooter from a big publisher with an unusual premise, and it landed between louder releases. Players who talk about GameCube games that were not exclusive often bring it up, and the premise still reads as bold today.

Freedom Fighters screenshot 1Freedom Fighters screenshot 2
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16. Cubivore: Survival of the Fittest (2002)

Cubivore: Survival of the Fittest gameplay on GameCubeCubivore: Survival of the Fittest box art

Cubivore is an animal evolution game where you play a cube-shaped beast that eats other creatures to change its colors and limbs. The body decides your stats, so each run turns out a different animal. The game lets you expel colors you do not want. Yes, you can take a Doo, and yes, it is a game mechanic.

Nintendo declined to publish it outside Japan, so Atlus localized it. A strange game that moves between publishers is easy to lose. Reviews were mixed, with complaints about repetition and the camera, and few people could explain it to a friend. It is obscure and unique, and that is as good a summary as any.

Cubivore: Survival of the Fittest screenshot 1Cubivore: Survival of the Fittest screenshot 2

Every issue features one game worth playing, plus the latest retro news.

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