Screenshots of the best GameCube games

25 Most Underrated GameCube Games

These are the 25 GameCube games players say never got the credit they deserve. We surveyed players: 1,947 recommendations from people trading underrated GameCube picks, with every game they named counted. A pick other players backed counts for more than a lone shout.

Custom Robo takes #1, and it isn't close: it was named more than one and a half times as often as Metal Arms: Glitch in the System at #2. For a game this underrated, it has a lot of fans.

Geist was actually named a little more often than Metal Arms, but more players backed the picks for Metal Arms, so Geist settles for #3. Chibi-Robo! is #4.

The best GameCube games
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25. Odama (2006)

Odama gameplay on GameCubeOdama box art

Odama (大玉 Ōdama, lit. "Great Ball") is a video game for the GameCube developed by Vivarium and published by Nintendo in 2006. The game was produced and designed by Seaman creator, Yutaka Saito.

Odama blends tactical wargaming with pinball gameplay. The game takes place in a feudal Japan setting. The main character is a young general named Yamanouchi Kagetora, who is intent on avenging his father's death by reviving the most ingenious weapon ever to hit the medieval battlefield: the Odama. The Odama is a gigantic ball powerful enough to destroy whatever it strikes, friend or foe. Using giant flippers, players aim the Odama to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. With the Nintendo GameCube Microphone, players direct their soldiers out of the Odama's way and into the fray by charging the enemy, defending positions and seizing the enemy gates.

Odama screenshot 1Odama screenshot 2
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24. Luigi's Mansion (2001)

Luigi's Mansion gameplay on GameCubeLuigi's Mansion box art

Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls -- and find his missing brother to boot!

Luigi's Mansion screenshot 1Luigi's Mansion screenshot 2
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23. Super Monkey Ball (2001)

Super Monkey Ball gameplay on GameCubeSuper Monkey Ball box art

Super Monkey Ball is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the failure of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed Super Monkey Ball was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console.

Conceived by Amusement Vision head Toshihiro Nagoshi, Super Monkey Ball involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well as extensions of the main single-player game.

Super Monkey Ball screenshot 1Super Monkey Ball screenshot 2
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22. Vexx (2003)

Vexx gameplay on GameCubeVexx box art

Step into the role of Vexx as he seeks vengeance on those who murdered his grandfather and enslaved his people. Equipped with a set of razor-sharp war talons, you'll travel through volcanic islands, desert temples, frozen citadels, and giants' castles to confront the evil Dark Yabu, Shadowraith, and their minions. As darkness falls, enemies become more aggressive and the environments become more hostile. It will take all your combat skills and climbing moves to bring peace back to the villagers of Rockhaven.

Vexx screenshot 1
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21. Kirby Air Ride (2003)

Kirby Air Ride gameplay on GameCubeKirby Air Ride box art

Kirby Air Ride is a 2003 racing game video game developed by HAL Laboratory and published by Nintendo for the Nintendo GameCube video game console. The game has the players and computer-controlled racers ride on Air Ride Machines. The game supports up to four players, and was the first GameCube title to support LAN play using broadband adapters and up to four GameCube systems. Players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames. The game consists of three different game modes: Air Ride, Top Ride, and City Trial.

Kirby Air Ride screenshot 1Kirby Air Ride screenshot 2
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20. I-Ninja (2003)

I-Ninja on GameCube: box art and gameplay

I Ninja is a 3D platform title starring an original character created by British developer Argonaut Software. Players control a spirited young ninja as they make their way through a diverse selection of indoor and outdoor locales. The title character is garbed in a blue suit and matching hooded mask, so that only his eyes and his expressive brow are visible to players. The character also wields a pair of katana blades in both hands as he jumps from platform to platform, avoiding hazards and slicing at enemies. The cartoon-style atmosphere is brought to life with the use of cel-shaded graphics, giving the game a distinctive look from many of its platform contemporaries.

I-Ninja is an adrenaline-charged adventure game. An ultra-cool ninja with major attitude meets extreme sports game play, I-Ninja is the consummate warrior who has spent years mastering his weapons and honing his skills. In true gravity defying game play, I-Ninja can scale buildings, "shred" on extreme rails, hover great distances with a "sword copter", ride drifting roller spheres and utilize specialized manga-style ninja moves to navigate through each dynamic environment.

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19. Wario World (2003)

Wario World gameplay on GameCubeWario World box art

While Wario enjoys the riches from his many adventures, a mysterious black jewel in his trove transforms gems into monsters. Now, Wario must scramble to recover his riches in an alternate world filled with quirky puzzles, swarming enemies, and lots of loot. As Wario, you'll punch, kick, jump, grab monsters and objects, and inhale surrounding coins like a vacuum cleaner. You must cling to 3D balls to fight bosses, find hidden areas through trap doors, and bash your surroundings to uncover secrets.

Wario World screenshot 1Wario World screenshot 2
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18. Ikaruga (2002)

Ikaruga gameplay on GameCubeIkaruga box art

In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and visa versa. Bullets of your polarity can be collected to fuel your missile gauge, but those opposite will kill you. Destroying an enemy ship will make them drop points for you to pick up, but they are polarized, too. Different difficulties exist to change exactly how you interact with polarized points, or how they appear.

Ikaruga is a balls-hard shmup with lots of difficulty even at the easiest level, and lots of replay value for those willing to face the challenge.

Ikaruga screenshot 1Ikaruga screenshot 2
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17. Freedom Fighters (2003)

Freedom Fighters gameplay on GameCubeFreedom Fighters box art

Freedom Fighters is a third-person shooter, in which the player navigates through the streets of New York while fighting the Soviet forces. The game also contains squad-based elements, having a charisma meter. The player gains charisma by performing heroic deeds in the resistance movement against the invading forces, like capturing a base or destroying vital supplies. The more charisma that is gained, the more squad-mates the character can recruit, including leaderless guerrillas and wounded Russian soldiers, up to a maximum of twelve.

Freedom Fighters uses a simple method of controlling recruits in battle. In the game, the player can command recruits by giving them simple orders such as "follow", "attack" and "defend", but in most situations, they take care of themselves. Given the terrain of New York City after the initial invasion, the Resistance usually stations its soldiers in covered positions like craters and buildings.

Freedom Fighters screenshot 1Freedom Fighters screenshot 2
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16. Cubivore: Survival of the Fittest (2002)

Cubivore: Survival of the Fittest gameplay on GameCubeCubivore: Survival of the Fittest box art

Eat or be eaten! Assume the role of an animal in it's early stages of evolutionary development. As your animal instincts take over, you will boldly traverse hostile environments, savagely stalking your prey to assert your place in the animal chain of power. Will you have what it takes to become the new king of beasts?

The game started development on the Nintendo 64, but went unreleased, being later ported to the Nintendo GameCube. A prototype of the Nintendo 64 version has been found.

Cubivore: Survival of the Fittest screenshot 1Cubivore: Survival of the Fittest screenshot 2

Every issue features one game worth playing, plus the latest retro news.

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