22 Most Unique Nintendo DS Games

The best Nintendo DS games

The Nintendo DS looked like a strange idea when it came out. It had two screens stacked on top of each other, and the bottom one was a touch screen you poked with a stylus. There was a microphone in it as well, and nobody knew yet what games were supposed to do with any of it. So developers tried everything.

Some of what they made was a gimmick, and some of it could not exist on any other machine. Zelda handed its controls over to the stylus. Doctors cut patients open with it, and ninjas fought with the console held sideways like a book. Nintendo even had a label, Touch! Generations, for games aimed at people outside the usual gaming crowd. Here are the 22 most unique Nintendo DS games.

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22. Guitar Hero: On Tour (2008)

Guitar Hero: On Tour gameplay on Nintendo DSGuitar Hero: On Tour box art

Guitar Hero: On Tour came with the Grip, a plastic add-on that plugs into the DS and puts four fret buttons on its side near the cartridge slot. The Grip was designed for the DS Lite, but a small adapter lets it fit the original model. Vicarious Visions made it for Activision, and it plays like the console games: you match colored notes that scroll toward you in time with rock songs. When Star Power is charged, you can set it off by yelling or blowing into the microphone.

Players still bring it up when they talk about the ways games used the DS. Few handheld games asked you to carry extra plastic around, and fewer asked you to shout at them in public. Without the Grip there is no way to play it, so make sure one comes with the cartridge.

Guitar Hero: On Tour screenshot 1Guitar Hero: On Tour screenshot 2
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21. Hotel Dusk: Room 215 (2007)

Hotel Dusk: Room 215 gameplay on Nintendo DSHotel Dusk: Room 215 box art

Hotel Dusk is a mystery set in a rural Nevada hotel. You play Kyle Hyde, a former NYPD detective now working as a salesman, who is looking for his missing police partner, Brian Bradley. You hold the DS sideways and lead Kyle around a map of the hotel on the touch screen while a first-person 3D view shows on the other screen. Director Taisuke Kanasaki wanted "an unprecedented visual expression not found in any other game", so the team animated the characters with rotoscoping, and the people in it move like nobody else on the system.

Players name it as a weird pick and as one of the best uses of the two screens. It reads like a paperback you happen to be playing, slow and moody, and it got a sequel, Last Window: The Secret of Cape West, which was released in 2010 for the DS.

Hotel Dusk: Room 215 screenshot 1Hotel Dusk: Room 215 screenshot 2
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20. Brain Age: Train Your Brain in Minutes a Day! (2005)

Brain Age: Train Your Brain in Minutes a Day! gameplay on Nintendo DSBrain Age: Train Your Brain in Minutes a Day! box art

Brain Age is built on the work of Japanese neuroscientist Ryuta Kawashima, who appears as a cartoon version of himself to guide you. The whole game is played by touch and by voice. You write each answer on the touch screen or speak it into the microphone, with the DS held sideways like a book. The daily check usually starts with a Stroop test, and you can skip it if you are somewhere you can't talk out loud.

At the end it gives you a brain age. The best possible score is 20 and the worst is 80, and few games will tell you to your face that your brain is 80 before breakfast. You also get a stamp for every day you finish the puzzles, which is how it gets you to come back. Players count it among the DS games that made the most of the hardware.

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19. Fossil Fighters (2008)

Fossil Fighters gameplay on Nintendo DSFossil Fighters box art

Fossil Fighters is known in Japan by a name that means "We Are Fossil Diggers", and that tells you most of what you need to know. You dig up fossils and bring them back as creatures called vivosaurs, which then fight in turn-based battles. The cleaning is the part only a DS could do. It is a touchscreen minigame where you chip the rock away with a hammer and a drill, and the better you clean, the stronger the vivosaur.

It came out in Japan on April 17, 2008 and in North America on August 10, 2009. Players count it among the DS games that made the most of the hardware, and a sequel, Fossil Fighters: Champions, reached North America on November 14, 2011. Careful work with a drill is rarely this much fun.

Fossil Fighters screenshot 1Fossil Fighters screenshot 2
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18. Ghost Trick: Phantom Detective (2010)

Ghost Trick: Phantom Detective gameplay on Nintendo DSGhost Trick: Phantom Detective box art

Ghost Trick comes from Shu Takumi, the creator of Ace Attorney, who wanted to make a mystery beyond what the rules of that series allowed. You play Sissel, a ghost trying to find out who he was when he was alive and who killed him. He can't walk around like a living person, so he uses Ghost Tricks to solve puzzles and move through the world. The characters move with a bouncy, cartoon energy, and Takumi has said that is probably the influence of Tom and Jerry showing through.

It was a commercial failure in Japan, but it was nominated for Game of the Year by GameSpot and Nintendo Power, and it has a cult following. Players keep naming it as a DS game that plays like nothing else. An HD remaster released worldwide for Nintendo Switch in June 2023 finally gave it a second chance.

Ghost Trick: Phantom Detective screenshot 1Ghost Trick: Phantom Detective screenshot 2
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17. Meteos (2005)

Meteos gameplay on Nintendo DSMeteos box art

Meteos was produced by Tetsuya Mizuguchi, the man behind Space Channel 5 and Rez, and made by Q Entertainment, the studio he founded. An evil planet named Meteo is sending meteors across the galaxy. Blocks fall on the lower screen, you line them up by color with the stylus, and once enough connect they shoot back up into the sky on the upper screen. Its inspirations included Missile Command and, of all things, the TV series 24.

It reached number one in DS sales in the UK in its first week, and it received critical acclaim. Players still recommend it, and one called it "the perfect screen scratcher".

Bring a screen protector.

Meteos screenshot 1Meteos screenshot 2
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16. Henry Hatsworth in the Puzzling Adventure (2009)

Henry Hatsworth in the Puzzling Adventure gameplay on Nintendo DSHenry Hatsworth in the Puzzling Adventure box art

Henry Hatsworth is an adventure game and a puzzle game at the same time. Henry is a quirky, lighthearted hero hunting for the pieces of a golden suit, and only its master piece is strong enough to seal away the Puzzle Realm. The game started as a prototype in Adobe Flash called Monkey Business, and art director Jay Epperson gave it a look of wood grain and cut paper. Electronic Arts even gave the soundtrack away as a free download on its website.

It has more than 30 levels, nearly a dozen of them hidden. Players single it out as one of the best uses of the two screens, and it is the kind of game people remember the moment someone else says its long name. It is also tough, so take the puzzle half as seriously as the platforming.

Henry Hatsworth in the Puzzling Adventure screenshot 1Henry Hatsworth in the Puzzling Adventure screenshot 2
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15. Pokémon Ranger (2006)

Pokémon Ranger gameplay on Nintendo DSPokémon Ranger box art

Pokémon Ranger was made by HAL Laboratory and Creatures Inc., and it throws out the usual Poké Balls and turn-based fights. You capture Pokémon with a Capture Styler controlled by the stylus, drawing circle after circle around a wild Pokémon on the touch screen. The Pokémon fight back by fleeing or attacking the Styler. It is set in the Fiore region, and a special mission rewards you with a Manaphy egg that can be transferred to Pokémon Diamond and Pearl.

It received mixed reviews, and GameSpot even listed the chance of scratching the touch screen during battle as a weak point. Players count it among the DS games built around the touch screen. Nintendo also sold a toy Capture Styler, for anyone who wanted to keep circling things away from the console.

Pokémon Ranger screenshot 1Pokémon Ranger screenshot 2
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14. Nine Hours, Nine Persons, Nine Doors (2009)

Nine Hours, Nine Persons, Nine Doors gameplay on Nintendo DSNine Hours, Nine Persons, Nine Doors box art

999 is the first game in the Zero Escape series. It came out in Japan in December 2009 and in North America in November 2010. Writer Kotaro Uchikoshi joined Chunsoft to write a visual novel that could reach a wider audience, and he suggested adding puzzles tied into the story. So you read through a murder mystery, solve puzzle rooms to move it forward, and need several playthroughs to understand it. Shinji Hosoe wrote the music and Kinu Nishimura designed the characters.

The American publisher Aksys turned it down at first, because many at the company did not believe it would sell. The Japanese release was a commercial failure, but the game sold better than expected in the United States, and that success is why the series continued. Players name it as a weird pick and as one of the best uses of the two screens.

Nine Hours, Nine Persons, Nine Doors screenshot 1Nine Hours, Nine Persons, Nine Doors screenshot 2
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13. WarioWare: Touched! (2004)

WarioWare: Touched! gameplay on Nintendo DSWarioWare: Touched! box art

WarioWare: Touched! was the first of three WarioWare games on the DS, and a launch title in Japan and Europe. Like the rest of the series, it throws microgames at you that last only a few seconds each, and here you play them by tapping and rubbing the touch screen. In one you milk a cow, and in another you draw a mustache. It was also the first game in the series to use the microphone, and it introduced Ashley.

Mike's microgames are all about the microphone, like blowing bubbles in a drink. One of the unlockable souvenirs is a Grandma Simulator, in which you blow on tea using the mic and a grandma gives you advice based on how you did it. Reviewers loved the pace and wished it were longer. Players hold it up as one of the showcase games for the DS.

WarioWare: Touched! screenshot 1WarioWare: Touched! screenshot 2

Which one to play

There you have it, the whole list of the most unique Nintendo DS games. Every one of them would lose something on any other console.

If you are not sure where to start, play The World Ends with You. If you want a traditional adventure, Phantom Hourglass is Zelda with a stylus. For fast action, Sonic Rush and Contra 4 both use the two screens well. If music is your thing, pick Elite Beat Agents and then Rhythm Heaven. For a story you will think about for days, play 999 or Hotel Dusk. And for a hidden pick, try Henry Hatsworth in the Puzzling Adventure.

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