Screenshots of the best GameCube games

24 Best GameCube Multiplayer Games

The GameCube was built for the couch. It had four controller ports on the front, and Nintendo filled its library with games that needed every one of them. Mario Party came out four times on it. Sega, fresh out of the console business, brought Super Monkey Ball over on launch day, and Free Radical Design kept the split-screen shooters coming with TimeSplitters.

A lot of these games did strange things with the hardware, too. Some used a Game Boy Advance as a controller, and one came with a pair of bongos. Here are the 24 best GameCube multiplayer games.

The best GameCube games
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24. Beach Spikers (2001)

Beach Spikers gameplay on GameCubeBeach Spikers box art

Beach Spikers began as a Sega AM2 arcade game, and a GameCube port called Beach Spikers: Virtua Beach Volleyball came out in 2002 for all regions. Every match is two-on-two, and Arcade mode lets up to four human players go head to head. Like Sega's Virtua sports games, it runs on charging your moves: the longer you hold the button, the harder the hit. AM2 already had PlayStation 2 and Xbox projects planned, so adapting the arcade game looked safer than building something new.

World Tour mode lets you create your own team and unlock outfits, some based on Fighting Vipers and Space Channel 5. The players who found Beach Spikers push it on others with real conviction, and they say it holds up even when you play alone.

Beach Spikers screenshot 1Beach Spikers screenshot 2
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23. Bomberman Generation (2002)

Bomberman Generation gameplay on GameCubeBomberman Generation box art

Bomberman Generation was one of the first GameCube games drawn with cel-shading, a style the follow-up, Bomberman Jetters, used again. The adventure mode sends Bomberman across five worlds with sixteen levels in each, racing the Hige Hige Bandits and the Crush Bombers for the Bomb Elements. He learns new techniques and abilities as he goes.

The adventure is fine. The battle mode is why it is on this list. Multiplayer drops the full 3D movement and goes back to the top-down view of the classic games, and Standard Battle is the old formula of four players bombing each other until one is left. Some modes add enemies on screen or timed battles, in case your friends were not chaos enough.

Bomberman Generation screenshot 1Bomberman Generation screenshot 2
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22. The Legend of Zelda: Four Swords Adventures (2004)

The Legend of Zelda: Four Swords Adventures gameplay on GameCubeThe Legend of Zelda: Four Swords Adventures box art

The Legend of Zelda: Four Swords Adventures is the only console Zelda that builds multiplayer into its main campaign. There are always four Links in play, green, red, blue and purple, whatever the number of people holding controllers. Play alone and the spare Links stay attached to yours and move in formations. The look borrows from A Link to the Past, with effects from The Wind Waker on top.

In North America and Europe the box came with the GameCube to Game Boy Advance link cable, because each player can use a Game Boy Advance as a controller. A full four-player game meant rounding up four handhelds and four cables. Shadow Battle, where two or more players fight until only one is left standing, rewards the effort. It scored 86 out of 100 on Metacritic.

The Legend of Zelda: Four Swords Adventures screenshot 1The Legend of Zelda: Four Swords Adventures screenshot 2
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21. WarioWare, Inc.: Mega Party Games! (2003)

WarioWare, Inc.: Mega Party Games! gameplay on GameCubeWarioWare, Inc.: Mega Party Games! box art

WarioWare, Inc.: Mega Party Games! is a remake of WarioWare, Inc.: Mega Microgames!, made by Nintendo R&D1 and Intelligent Systems. It is the second game in the WarioWare series, and its whole job is to take those microgames and make them playable in a multiplayer environment. A microgame lasts a few seconds and gives you one word of instruction, and you work out the rest while it is already happening.

That sounds simple, and it is, which is why it works with people who never touch a controller otherwise. Nobody needs to learn the rules first, because there barely are any. Pass the controller, watch your friend panic over a game about picking a nose, then take your turn.

WarioWare, Inc.: Mega Party Games! screenshot 1WarioWare, Inc.: Mega Party Games! screenshot 2
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20. Cel Damage (2001)

Cel Damage gameplay on GameCubeCel Damage box art

Cel Damage puts cartoon characters in weapon-laden cars and lets them out-smack each other around open cartoon arenas. The weapons run from cartoon staples like vacuum nozzles and portable holes to chainsaws and portable nuclear devices. Smack Attack is the only mode open from the start, so the game teaches you its main idea first.

It was one of the GameCube's launch games in Europe, and it later got an HD remaster in 2014 and a Switch port in 2019. A sequel never happened, because every publisher turned the pitch down after the first game sold poorly. Think Twisted Metal as a Saturday morning cartoon and you have the right idea of an evening with it.

Cel Damage screenshot 1Cel Damage screenshot 2
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19. Donkey Konga (2003)

Donkey Konga gameplay on GameCubeDonkey Konga box art

Donkey Konga is a rhythm game from the team behind Taiko no Tatsujin, and it wants you to put the normal controller down. You play it on the DK Bongos, two small drums made for the game. The track list mixes Nintendo music with hits like "We Will Rock You" and "Rock Lobster", though in North America almost all of the licensed songs are shortened covers. Each region got a different list of around 30 tracks.

The sequel, Donkey Konga 2, became the only Donkey Kong game rated T for Teen in North America, thanks to lyrics not suitable for younger players. Players often recommend Donkey Konga next to Donkey Kong Jungle Beat, the platformer that also uses the bongos, and once you own the drums that pairing makes sense.

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18. TimeSplitters: Future Perfect (2005)

TimeSplitters: Future Perfect gameplay on GameCubeTimeSplitters: Future Perfect box art

TimeSplitters: Future Perfect is the third TimeSplitters game, made by Free Radical Design and published by EA Games for the PlayStation 2, GameCube and Xbox. The story mode follows Sergeant Cortez, a time-traveling marine from the 25th century. It also plays games with its own premise: at one point Cortez is sent back a few minutes so he can double-team the scientist Crow with a second Cortez.

Challenges and Arcade Leagues pay out medals and unlock new characters. Players rank it below TimeSplitters 2, but they almost never mention one without the other. If you like one, get both.

TimeSplitters: Future Perfect screenshot 1TimeSplitters: Future Perfect screenshot 2
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17. Mario Power Tennis (2004)

Mario Power Tennis gameplay on GameCubeMario Power Tennis box art

Mario Power Tennis is the sequel to Mario Tennis on the Nintendo 64. Camelot built it at the same time as Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. The standard courts are there, but most courts are themed on Mario games and change how a match plays. On the Luigi's Mansion court, ghosts slow you down when you touch them. Item Battle adds Mario items to mess with the other side.

Critics praised its depth and variety, and their main complaint was the Power Shot animations, which you cannot skip. The GameCube version scored 80 out of 100 on Metacritic, and it was the first game where Wiggler was playable. It works best with four people and a lot of noise.

Mario Power Tennis screenshot 1Mario Power Tennis screenshot 2
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16. Final Fantasy Crystal Chronicles (2003)

Final Fantasy Crystal Chronicles gameplay on GameCubeFinal Fantasy Crystal Chronicles box art

Final Fantasy Crystal Chronicles was the first Final Fantasy on a Nintendo home console since Final Fantasy VI in 1994. To make it without hurting its PlayStation 2 games, Square set up a shell company, the Game Designers Studio, just for Nintendo hardware. The team wanted an accessible game focused on multiplayer, and they even removed experience-point levelling to keep every player on a level field.

A deadly miasma covers the land, and your crystal caravan holds it at bay, with friends joining the caravan to share the danger. Kumi Tanioka's music uses medieval and Renaissance instruments, and it is lovely. The game sold over one million copies worldwide. The remaster that came out in August 2020 went online-only for multiplayer, and many reviewers faulted it for that.

Final Fantasy Crystal Chronicles screenshot 1Final Fantasy Crystal Chronicles screenshot 2
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15. Gauntlet Dark Legacy (2000)

Gauntlet Dark Legacy gameplay on GameCubeGauntlet Dark Legacy box art

Gauntlet Dark Legacy is the follow-up to Gauntlet Legends, and it began as an arcade game. A direct port to the PlayStation 2 was released in 2001, and the GameCube version followed in 2002. Eight heroes are ready from the start, from the mighty Warrior to the chaotic Jester. You can unlock alternate versions of them, or enter cheat codes for a crowd of secret characters.

Up to four players fight through the realms together, and the game has rules for how much they can hurt each other, which tells you how these sessions tended to go. The series rule still applies: destroy the generator, or the enemies never stop spawning. It is the old arcade Gauntlet in 3D, and it does that job well.

Gauntlet Dark Legacy screenshot 1Gauntlet Dark Legacy screenshot 2

Which one to play

There you have it, the whole list of the best GameCube multiplayer games. With four controllers and the right group, any game in the top ten can carry an evening.

If you are not sure where to start, start with Super Smash Bros. Melee. For friends who never play games, put on Mario Party 4 or WarioWare, Inc.: Mega Party Games!. If you would rather fight side by side than against each other, try Phantasy Star Online Episode I & II. Shooter fans should get TimeSplitters 2. And for a hidden pick, Cel Damage is the one almost nobody remembers.

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