The GameCube was a small purple box with four controller ports on the front, and that made it a racing console. Nintendo built its own racers for a couch full of friends. Kirby Air Ride was the first GameCube game to support LAN play, so with enough consoles and broadband adapters you could link up to four GameCubes in one room. F-Zero GX was the first big game Nintendo and Sega made together, which still sounds made up.
The big publishers came too. EA brought five Need for Speed games over, the first two Burnouts made the trip, and the lower half of the list has a Lego racer and an arcade trucking game in it. Snowboarding games stay off, since they are sports games first. Here are the 28 best GameCube racing games.

28. Drome Racers (2002)

Drome Racers is the third Lego racing game, released a year after Lego Racers 2, and it reached the GameCube as a port of the PC and PlayStation 2 game. The story is set in the year 2015, and the cars are based on the 2002 Lego construction toys, so this is a racing game with a toy line to sell. It also does something odd with its races. Whoever wins one gets a head start in the next, as big as the lead they finished with.
It is the last game on the list, and it is hard to recommend to anyone who was not a Lego kid in 2002. If you were, it is a pleasant trip back. It is also the only racer here where you could build the car from the box art on your bedroom floor.
27. V-Rally 3 (2002)


V-Rally 3 is the sequel to V-Rally 2, and it came out on the PlayStation 2 and Game Boy Advance in 2002 before it was ported to the GameCube in 2003. It is a rally game, which means one car against the clock on mud and gravel instead of a pack of rivals bumping you into walls.
The game received favorable reviews, and then the series went quiet until V-Rally 4 in 2018. That is a long wait, and it says a lot about how small the audience for serious rally games was. On a console where most racers had a mushroom or a boost pad in them, this was the one for people who wanted to learn a stage corner by corner and shave seconds off it.


26. MX Superfly (2002)

MX Superfly is the second installment of THQ's MX trilogy and a sequel to MX 2002 featuring Ricky Carmichael. The professional motocross racer put his name on this one too. THQ followed it in 2004 with MX Unleashed, made by its newly acquired studio Rainbow Studios, the team that went on to make the MX vs. ATV games.
It is a dirt bike game for people who want dirt bikes, and the GameCube did not have many of those. Freekstyle, a little further up, is the louder of the two and cares more about flips. MX Superfly is the plainer one, with more racing and less flying over the moon. If you want to race motocross on a GameCube, start here and move up.
25. 4x4 EVO 2 (2001)


4x4 EVO 2 is an off-road racer, and its release map is a strange one. The GameCube and Mac versions were only released in North America, while the PlayStation 2 version was released exclusively in Europe. You drive trucks and SUVs across rough country and race other trucks to the finish.
Between races you can rebuild your vehicle with a variety of engines, suspensions, wheels, tires and other aftermarket parts. That tuning is the best part, and it makes the game feel bigger than its budget. If you like the garage in Need for Speed but want to drive through a forest instead of a city at night, it is worth a look. It is cheap, and it rarely turns up on anyone's radar.


24. Pac-Man World Rally (2006)


Pac-Man World Rally came out on August 22, 2006, for the PlayStation 2, GameCube, PlayStation Portable and Windows. It is a kart racer in everything but name. Up to four players race as characters from the Pac-Man series and other Namco franchises, with ghosts on the grid and power pellets standing in for the usual weapons.
It arrived late in the GameCube's life, so most people never saw it on a store shelf. It was Bandai Namco's own answer to Mario Kart, a few years after everyone else had theirs. It is cheerful and simple, and it is a fine pick for a house that has already worn out the kart racer at the top of this list.


23. Extreme-G 3 (2001)


Extreme-G 3 is the sequel to Extreme-G 2, and it is a futuristic racer about armed bikes in the 23rd century. The sport is called "Extreme-G" racing, and it is about as safe as it sounds. This time you buy your weapons with money earned from races, and firing them depletes a portion of your weapon bar, so every shot is a little bit of speed you could have kept.
It is fast, and it is smooth on the GameCube. It never got the attention F-Zero GX did, mostly because F-Zero GX exists. One player who found it years after release called it "actually really solid", and that is the right way to go in. The next game in the series, XGRA, is a few places up the list.


22. 18 Wheeler: American Pro Trucker (1999)


18 Wheeler: American Pro Trucker was released in arcades in 1999 and ported to the Dreamcast in 2000. It reached the GameCube in 2002, released by Acclaim after Sega stopped making consoles. It is an arcade game about driving a big rig across the country, and it plays exactly like one, with short stages and a lot of horn.
It is short, and the reviews said so. One review told readers to rent it first "to see if you'll still want to play after beating it", which is fair. The same review said the voices that come over the "CB radio" are fairly entertaining, and they are the best part. Sega followed it with a sequel, The King of Route 66, which never came to the GameCube.


21. NASCAR Thunder 2003 (2002)

NASCAR Thunder 2003 came out on September 18, 2002, from EA Sports, back when sports games were named after the year that came after them. Its career mode places you in control of a custom NASCAR Winston Cup Series driver for 20 seasons. Between races you look after the pit crew and the sponsors as well as the car.
The cover had a first of its own: it was the first time the winner of NASCAR's Most Popular Driver Award was featured on the cover, although he did not win the award for the first time until the following year. It is a game for people who watch NASCAR on Sunday, and it makes no apology for that. Turning left for 20 seasons is a real commitment.
20. Crash Nitro Kart (2003)


Crash Nitro Kart is the first game in the Crash Bandicoot series to feature full-motion video cutscenes, and its villain is Emperor Velo XXVII, who drags Crash and his enemies into a racing tournament. The tracks hide the letters C, N and K. If you collect all three letters and come in first place, you win a CNK Token.
Critics thought it was not as good as its predecessor, Crash Team Racing, though the presentation received praise. That is a fair verdict. It is a solid kart racer that lived in the shadow of a better one. On the GameCube, it lived in the shadow of two. The battle modes are a good extra for four players who have run out of tracks.


19. Crash Tag Team Racing (2005)


Crash Tag Team Racing was the first Crash Bandicoot title developed by Radical Entertainment, which went on to make Crash of the Titans and Crash: Mind over Mutant. Its big idea is the clash. Drive up next to another kart and the two fuse into one bigger vehicle, with one player driving and the other on the turret. Between races you walk around a theme park, so it is part kart racer and part platformer.
Reviews were mixed. Praise went to its clashing mechanic and its humor, while criticism went to its lack of depth and low difficulty. The jokes are the reason to play. It is a kart racer with a script worth listening to, which is rarer than it should be.


18. Freekstyle (2002)


Freekstyle is a freestyle motocross game, and it started out as EA Sports Supercross 2002, a sequel to the old supercross games on the first PlayStation. The plan changed on the way. The demo shown at E3 2001 featured only a single freestyle level and no racing features, which is a funny thing to show for a racing game.
You still race in the finished game, but you win by being reckless. The game's own description lists Backflips, Tsunamis and Mulisha Airs among the tricks, and it says the game is not just about being the fastest rider but about being absolutely fearless. It is loud and silly, and a lot of fun with a friend. Pull a trick too close to the ground and the crash is part of the show.


17. NASCAR: Dirt to Daytona (2002)


NASCAR: Dirt to Daytona is a career game, and the title is the plot. You start on small town dirt tracks and work your way up through four NASCAR racing series, from modified cars and trucks to the Winston Cup cars at the top. Losing hurts twice, because it costs you points in the standings and money from your sponsor.
That climb is what sets it apart from NASCAR Thunder 2003, further down this list, which drops you straight into the Winston Cup. This one is the better pick if you like earning your way up. A dirt track at the bottom and Daytona at the top is about as clear a goal as a racing game can give you, and the slow climb makes the big oval feel earned.
16. XGRA: Extreme G Racing Association (2003)

XGRA: Extreme G Racing Association is the follow-up to Extreme-G 3, and it keeps the series' best trick. Hit 750 mph and you break the sound barrier. The sound effects cut out, and all you hear is the music and the weapons. It is a small touch, and it makes the speed feel real in a way a number on the screen never does.
Reviews were average across the board, and it sold to a small crowd. It deserved a bigger one. It sits a few places above its older brother here, and if you only want one futuristic bike racer from this series, it is the one to pick. Bring a friend and turn the music up.
15. R: Racing Evolution (2003)


R: Racing Evolution is a spin-off of the Ridge Racer series, released over three years after Ridge Racer V. Unlike the main series, it uses licensed race cars and leans toward simulation. It also has a story mode, and the story is wonderfully strange. Rena Hayami is introduced as a Japanese ambulance driver, and a team manager is impressed enough to offer her a chance to become a racing driver herself.
The team is sponsored by a shadowy corporation called GVI, which decides who wins, and in one chapter you are forced to place second. The clever part is the pressure meter. It fills above a rival's car as you close in, and the fuller it gets, the more likely the AI is to make a mistake. Reviews were mixed. It is still the only racer here that tells you to lose on purpose.


14. Cars (2006)


Cars is the game of the 2006 Pixar film, and it came out on almost everything in June 2006. The voice cast returns from the film, and there are ten playable characters. You help Lightning McQueen win his first Piston Cup championship, and there are 19 road races to get through along the way.
The Piston Cup races include only Piston Cup racers and feature 20 cars, which makes them crowded in a good way. Reviews were mixed on every version, and it is a movie game, so lower your expectations a little. Players still give it a shout when GameCube racers come up, and it is a better game than a licensed kids' racer had to be.


13. Need for Speed: Carbon (2006)


Need for Speed: Carbon is the follow-up to Most Wanted, and its new idea is the canyon duel. Canyon events are special racing events styled after Japanese tōge racing, on twisting roads outside the city. At the start of the career you pick a class of car, and that choice is permanent for the playthrough and decides which district you begin in.
The whole story takes place during one long night, which suits the neon. Critics liked it, though they missed the police chases that made its predecessor such a hit. Carbon is less wild than Most Wanted and more about the driving. If you finished Most Wanted and wanted more, this is the next stop.


12. Auto Modellista (2002)


Auto Modellista is Capcom's cel-shaded racing game, and it looks like a car magazine drawn as a comic. The first reviews were middling, mostly over its short length and lack of content, so Capcom modified the game for its North American release. Japan later got that version as Auto Modellista: US Tuned.
Under the hood it is a tuning game. There are menus for brakes, suspension, mufflers and more, and you can swap engines, so the tiny Subaru 360 can end up with an EJ20T in place of its EK32. Its fans all say the same thing: people overlook it. They have a point. Nothing else on the console looks like it.


11. Burnout (2001)


Burnout is the first game in the series, released on the PlayStation 2 in 2001 and on the GameCube and Xbox in 2002. You compete against three other cars on courses styled on European and American locations, with ordinary traffic in the way. The idea was speed and extravagant crashes.
The team named the 1976 French short film C'était un rendez-vous and the 1998 film Ronin as influences, and you can feel both in every near miss. It is rougher than its sequel. Burnout 2 sits higher on this list and does everything better, and most players go straight to it. Play this one if you want to see where the crashing started.


10. Need for Speed: Hot Pursuit 2 (2002)


Need for Speed: Hot Pursuit 2 came in two different games. EA Black Box made the PlayStation 2 version, and EA Seattle made a distinctly different version for the GameCube, Xbox and PC. The GameCube got the second one, and it received mixed reviews while the PlayStation 2 and Xbox versions did better.
It is still the classic cops and supercars Need for Speed. It has real cars like the Mercedes-Benz CLK GTR, and police who want you off the road. You can drive for the police too, and at the end of each event you are rewarded for the number of arrests. In 2002, the game won Console Racing Game of the Year. The GameCube port is the weaker version, but the chase is the same.


9. Need for Speed: Underground (2003)


Need for Speed: Underground rebooted the franchise. It dropped the sports cars and exotics of the older games and went all in on street racing. It was the first game in the series with a career mode that has a real story, and the first with a garage where you can fully customize your car with brand-name parts.
All races take place in the fictional Olympic City, built from pieces of Vancouver, Los Angeles and four other cities. It sold around 15 million units and got positive reviews. It also changed what a whole generation of teenagers thought a car should look like. Mostly that meant neon under the doors and a spoiler the size of a door.


8. Need for Speed: Most Wanted (2005)


Need for Speed: Most Wanted came out in November 2005, and it brought the police back to street racing. You arrive in Rockport City in a BMW M3 GTR, lose it to a racer called Clarence "Razor" Callahan, and spend the game getting even. Sergeant Cross spends it trying to end street racing in Rockport.
After two Underground games of tuner cars, it brings exotics like the Ford GT and the Lamborghini Murciélago back. It received acclaim from critics and sold over 18 million copies worldwide, becoming the best selling game in the series. The police chases are the reason. They get wilder the longer you keep a chase going, and getting away feels earned.


7. Burnout 2: Point of Impact (2002)


Burnout 2: Point of Impact is the sequel to the 2001 video game Burnout, and it is the one that made the series. You race through cities with real traffic, and the game rewards you for driving like a menace. Driving on the wrong side of the road, near misses, drifting and jumps all fill your boost meter. The GameCube version also includes the 15 additional crash mode tracks, where the goal is to cause the biggest pileup you can.
It was the last Burnout game on the GameCube. Acclaim went bankrupt in 2004, and EA published the rest of the series. Burnout did not come back to a Nintendo platform until Burnout Legends in 2005. Ask players for a GameCube racer Nintendo did not make, and this is usually the first answer.


6. Sonic Riders (2006)


Sonic Riders came out in February 2006 for the series' 15th anniversary, and it was the first major Sonic racing game since Sonic R in 1997. Sonic and friends race on hoverboards, and it was designed to appeal to Sonic fans as well as fans of extreme sports games. It also introduced a new gang of rivals, the Babylon Rogues.
It was the last Sonic game for the GameCube, and the last Sonic title produced with co-creator Yuji Naka, who left Sega shortly after its release. Critics were mixed. They complained about the controls and liked the sense of speed. Players are kinder to it than the critics were, and it was a commercial success that was later re-released under the GameCube and PlayStation 2 bestseller lines.


5. Need for Speed: Underground 2 (2004)


Need for Speed: Underground 2 is the direct sequel to Need for Speed: Underground and the first entry in the series to feature an open world. You drive freely between events in Bayview, a city based on San Francisco and Los Angeles, instead of picking every race from a menu. It also has SUVs next to the tuner cars and more ways to dress up your ride.
Brooke Burke voices Rachel Teller, who guides you through the game. It sold around 11 million copies worldwide and broke sales records in the United Kingdom. Players remember the Underground games fondly, and it ranks highest of the five Need for Speed games here. If you only play one street racer on the GameCube, make it this one.


4. Wave Race: Blue Storm (2001)


Wave Race: Blue Storm is the sequel to the 1996 Nintendo 64 game Wave Race 64, and the third in the series that started with the 1992 Game Boy game Wave Race. You race jet skis around buoys, and the water is the star. The waves change all the time, and the weather is random, all the way up to a proper storm.
Pass five buoys the right way and you earn a turbo, and stunts earn one too. Each rider has a crew chief, a voice offering encouragement and advice, and some of them never stop talking. Three of its eight riders came over from 1080° Snowboarding. Fans of the console's racers keep it near the top of their picks, and the water still looks good.


3. Kirby Air Ride (2003)


Kirby Air Ride started as one of the first wave of Nintendo 64 games, was cancelled for a time and was finally finished for the GameCube on a tight production schedule. It was the final Kirby game directed by series creator Masahiro Sakurai before his departure from HAL Laboratory. You ride Air Ride Machines, the stars and wheels of Dream Land, and the controls fit in one hand.
Of its modes, City Trial is the one to play first, with four friends and no plan. Critics thought it was too simple. It still sold 1.35 million copies and later developed a cult following. Players bring it up the moment GameCube racers come up. A sequel, Kirby Air Riders, was finally released for the Nintendo Switch 2 on November 20, 2025.


2. F-Zero GX (2003)


F-Zero GX is the fourth installment in the F-Zero series and the successor to F-Zero X. It runs on an enhanced version of the engine Sega used for Super Monkey Ball, which nobody would have guessed back when the two companies were rivals. Sega also released an arcade version, F-Zero AX, on the Triforce arcade board.
It is very fast and very hard, and winning means learning every track by heart. The Story Mode has you walk in the footsteps of Captain Falcon through nine chapters of missions. Critics loved the sense of speed and criticized the difficulty. A lot of players call it the best racer on the console, and some go further than that. In 2025, it came back on the Nintendo Classics service for the Nintendo Switch 2.


1. Mario Kart: Double Dash (2003)


Mario Kart: Double Dash came out in North America on November 17, 2003. Every kart holds two racers who can switch places at any time. The one in front drives, and the one in the back throws the items. On top of the six normal items there are eight special items that only specific characters can use. Two friends can share one kart, one steering and the other throwing shells, and nothing else in the series plays like that.
Director Kiyoshi Mizuki wanted people who had never played Mario Kart to pick it up, so he kept it as simple as he could. It worked. It sold more than 3.8 million copies in the United States, and players recommend it more than any other racer on the GameCube. Players call it the most unusual Mario Kart, and plenty call it the best one.


Which one to play
There you have it, the whole list of the best GameCube racing games. The top five hold up today, and the bottom half has a surprise or two in it.
If you are not sure where to start, play Double Dash with a friend in the same kart. If you want a challenge, F-Zero GX will humble you. For four players and a lazy evening, Kirby Air Ride's City Trial is the pick. If you like real cars, start with Burnout 2 and then Underground 2. For a hidden pick, try Auto Modellista and its comic book look.






