Screenshots of the best GameCube games

12 Best Looking GameCube Games

The GameCube was the small purple box with a handle on the back, and it was easy to underestimate. Then you saw it running on a big TV. Factor 5 had a Star Wars game ready for the console's launch. Retro Studios in Austin, Texas, turned Metroid into a first-person adventure. Rare left one last game behind, and Microsoft bought the studio the day after it came out in the United States. Capcom even signed a deal that brought its horror series to Nintendo first.

A lot of these games still look good on a modern screen, which is more than most of their neighbours on the shelf can say. Here are the 12 best looking GameCube games.

The best GameCube games
0

12. Baten Kaitos: Eternal Wings and the Lost Ocean (2003)

Baten Kaitos: Eternal Wings and the Lost Ocean gameplay on GameCubeBaten Kaitos: Eternal Wings and the Lost Ocean box art

Baten Kaitos is an original role-playing game for the GameCube from the team behind Xenosaga. Cards run almost everything, from fighting battles to buying items. They matter to the story too, because any real item can be turned into its Magnus form and stored in a blank card. It was made for the GameCube because the console was short on JRPGs. It came out in Japan in 2003, North America in 2004 and PAL territories in 2005. Critics liked it, but sales were lukewarm.

Players remember the opening above all, and they call it one of the best looking games on the console. The painted towns hold up better than a lot of 3D from the same year. If you like your JRPGs pretty and a little strange, start here.

Baten Kaitos: Eternal Wings and the Lost Ocean screenshot 1Baten Kaitos: Eternal Wings and the Lost Ocean screenshot 2
0

11. Star Wars: Rogue Squadron III - Rebel Strike (2003)

Star Wars: Rogue Squadron III - Rebel Strike gameplay on GameCubeStar Wars: Rogue Squadron III - Rebel Strike box art

Rebel Strike is a sequel to Rogue Leader. It is the third and last game in the series. For the first time in the series, you also fight on foot and in ground vehicles. Factor 5 added better atmospheric effects and bigger explosions, and the game can put many more enemies on screen than Rogue Leader could. To get there, the team threw out the old engine code and started again, which made development troubled. Critics found the on-foot missions clunky.

Players say it is every bit as sharp as Rogue Leader. The walking bits are the weak part, so the trick is to stay in the cockpit as long as the game lets you. There are unlockable classic 1980s arcade missions as a bonus.

Star Wars: Rogue Squadron III - Rebel Strike screenshot 1Star Wars: Rogue Squadron III - Rebel Strike screenshot 2
0

10. F-Zero GX (2003)

F-Zero GX gameplay on GameCubeF-Zero GX box art

F-Zero GX is the fourth game in the F-Zero series and the sequel to F-Zero X. It was the first big game Nintendo and Sega made together. It runs on an enhanced version of the engine from Super Monkey Ball. Sega also put out an arcade version, F-Zero AX, on the Triforce arcade board. The Story Mode has you walk in the footsteps of Captain Falcon through nine chapters. Critics praised its visuals and its sense of speed, though its difficulty was criticized.

Players call it one of the best looking games on the system, and they say it still holds up. The tracks twist and flip upside down at a speed that makes your eyes water, and the game never seems to break a sweat. It is also brutally hard, so enjoy the view while you can.

F-Zero GX screenshot 1F-Zero GX screenshot 2
0

9. Resident Evil Zero (2002)

Resident Evil Zero gameplay on GameCubeResident Evil Zero box art

Resident Evil Zero is a prequel to the first game, and it follows the police officer Rebecca Chambers and the convict Billy Coen. You can switch between the two of them at any time, and some puzzles need both. Development began on the Nintendo 64 in 1998 and moved to the GameCube when memory storage got in the way. Only the concept and the story survived the move, so the game had to be rebuilt. Critics praised the graphics and audio for building a haunting atmosphere, but they called the tank controls outdated.

Players argue it takes the look of the remake and pushes it further. It is the weaker game of the two, but on looks alone it puts up a real fight.

Resident Evil Zero screenshot 1Resident Evil Zero screenshot 2
0

8. Metroid Prime 2: Echoes (2004)

Metroid Prime 2: Echoes gameplay on GameCubeMetroid Prime 2: Echoes box art

Echoes is the sixth main Metroid game, and it came out in North America, Europe and Australia in late 2004. Samus lands on Aether, a planet torn into light and dark versions of itself, and she has to cross between the two. Nintendo asked Retro Studios for a sequel after the success of the first Prime. Retro president Michael Kelbaugh said the team wanted to expand the game "and not just slam out a sequel." Critics praised its graphics and atmosphere, but its steep difficulty was criticized.

Players put both Primes side by side when they talk about the best graphics on the GameCube. Dark Aether is the reason to look at it, a gloomy copy of the whole planet with its own mood.

Metroid Prime 2: Echoes screenshot 1Metroid Prime 2: Echoes screenshot 2
0

7. Star Fox Adventures (2002)

Star Fox Adventures gameplay on GameCubeStar Fox Adventures box art

Star Fox Adventures was released on September 23, 2002. It started as a Nintendo 64 game, and development moved forward one hardware generation to the GameCube. A build of the cancelled Dinosaur Planet version surfaced online in 2021. Fox spends this one on foot, fighting with a mystical staff. Critics praised its detailed graphics and its dynamic environments. The voice acting got some criticism, and so did the move away from the usual Star Fox shooting.

Players still say it looks amazing, and the thing they bring up is Fox's fur. The grass sways, and Fox looks soft enough to pet.

Star Fox Adventures screenshot 1Star Fox Adventures screenshot 2
0

6. Resident Evil 4 (2005)

Resident Evil 4 gameplay on GameCubeResident Evil 4 box art

Resident Evil 4 dropped the fixed camera angles of the older games for an over-the-shoulder view. There is no crosshair, because every firearm has a laser sight. Development began for the PlayStation 2 in 1999. The first version was such a departure that it became a new game, Devil May Cry. It was ported to many formats and sold 15.2 million copies by March 2025.

Players call it a graphical powerhouse that could pass for an early Xbox 360 game. The foggy village at the start, full of angry farmers, is still a fine way to show someone what the GameCube could do.

Resident Evil 4 screenshot 1Resident Evil 4 screenshot 2
0

5. The Legend of Zelda: The Wind Waker (2002)

The Legend of Zelda: The Wind Waker gameplay on GameCubeThe Legend of Zelda: The Wind Waker box art

The Wind Waker was the first Zelda game to use cel-shading, which gives it its cartoon look. It came out in Japan on December 13, 2002, and in North America on March 23, 2003. You sail the Great Sea between islands on a boat named the King of Red Lions. The art style split players, and the game sold 4.6 million copies, far below the 7.6 million of Ocarina of Time. Nintendo answered with the more realistic Twilight Princess.

Players now say it has aged better than almost anything else on the console. The cartoon look that people mocked back then is the reason it still looks fresh. An HD remaster came out for the Wii U in September 2013.

The Legend of Zelda: The Wind Waker screenshot 1The Legend of Zelda: The Wind Waker screenshot 2
0

4. Star Wars Rogue Squadron II: Rogue Leader (2001)

Star Wars Rogue Squadron II: Rogue Leader gameplay on GameCubeStar Wars Rogue Squadron II: Rogue Leader box art

Rogue Leader came out on November 18, 2001, as a launch title for the GameCube in North America. You join Luke Skywalker and the Star Wars galaxy's most daring pilots. The missions include the Death Star trench run. Factor 5 got early prototype hardware while it was still making Battle for Naboo, and it built a tech demo for Nintendo's Space World show. The detailed new X-wing model took about a month to make. Critics loved the graphics, though the lack of multiplayer was criticized.

Players are still amazed that a launch title looked this good. They add that the Rogue Squadron games are still some of the hardest GameCube games to emulate. Put it on the real console and fly the trench.

Star Wars Rogue Squadron II: Rogue Leader screenshot 1Star Wars Rogue Squadron II: Rogue Leader screenshot 2
0

3. The Legend of Zelda: Twilight Princess (2006)

The Legend of Zelda: Twilight Princess gameplay on GameCubeThe Legend of Zelda: Twilight Princess box art

Twilight Princess is the last Zelda game for the GameCube. Its art is close to the naturalistic style of Ocarina of Time. Link can turn into a wolf when he enters the Twilight. It was planned only for the GameCube in November 2005, but Nintendo delayed it to add more content and port it to the Wii. Shigeru Miyamoto said the graphical style was chosen to satisfy demand. Under the hood, it runs on a modified Wind Waker engine. Critics praised its art direction.

Players say it pushes the GameCube as hard as any game on it. The heavy bloom has dated it a little, but the art direction carries it.

The Legend of Zelda: Twilight Princess screenshot 1The Legend of Zelda: Twilight Princess screenshot 2

Which one to play

There you have it, the whole list of the best looking GameCube games. All twelve still hold up on the original hardware.

If you are not sure where to start, play the Resident Evil remake. If you want something to show off, put on Rogue Leader or Metroid Prime. Zelda fans get two very different looks in The Wind Waker and Twilight Princess. For speed, F-Zero GX is the one. And for a hidden pick, try Baten Kaitos.

Related articles