Screenshots of the best PlayStation games

25 Best PS1 Platformers

The PS1 was a platformer playground. When 3D arrived, every studio had to work out what a jump should feel like in a world with depth, and this console is where a lot of those answers were found. Sony lacked a mascot, so Naughty Dog and Universal built Crash Bandicoot for the PlayStation, and Spyro was released to reach younger players and take on the Nintendo 64. It was impressive how much personality they squeezed into worlds that ran on a console this early in the 3D era.

The big names are all here, with Crash and Spyro leading a pack of cheerful characters. So are the odd ones: a first-person robot rabbit, a world sculpted from clay, and a Castlevania with a whole upside-down castle. Here are the 25 best PS1 platformers.

The best PlayStation games
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25. The Adventures of Lomax (1996)

The Adventures of Lomax gameplay on PlayStationThe Adventures of Lomax box art

In The Adventures of Lomax, Evil Ed has nabbed Lomax's pals and tricked them into doing diabolical deeds, and only Lomax can break the hex. Psygnosis developed and published it in 1996, and it counts as part of the Lemmings series. You battle Ed's evildoers across bizarre lands in a fast and frantic thriller, and it reached North America in October 1996 and Japan in December 1997. In Europe it is simply called Lomax, and it arrived there in November 1996.

Players call it criminally underrated, a true legend, and one of the great 2D platformers on the console, right beside Rayman. It sits at the bottom of the list only because so few people have played it.

The Adventures of Lomax screenshot 1The Adventures of Lomax screenshot 2
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24. Tail Concerto (1998)

Tail Concerto gameplay on PlayStationTail Concerto box art

Tail Concerto lets you run, jump, climb and even fly through 9 floating islands, with anime sequences and spoken dialogue. It was the first game from CyberConnect, and the first in the Little Tail Bronx series, a steampunk fantasy world of floating islands full of anthropomorphic dogs and cats. Japan got it in April 1998, and Atlus USA brought an English version to North America in November 1999. Kokia sang the Japanese opening theme, For Little Tail, before her debut in the music business. It sold poorly in Japan, falling short of the publisher's expectations.

1UP's Jeremy Parish later compared it to the films of Hayao Miyazaki. Players call it charming, and even the ones who admit it is rough around the edges say it is pretty good.

Tail Concerto screenshot 1Tail Concerto screenshot 2
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23. Strider 2 (1999)

Strider 2 gameplay on PlayStationStrider 2 box art

Strider 2 is the true sequel to the original Strider, and it ignores the Western-only Strider Returns entirely. Hiryu gets new moves, and the first three missions can be played in any order, with one of them set in Antarctica. It reached arcades in 1999 and the PlayStation in 2000, with the original Strider on a second disc. Strider Returns was made by someone other than Capcom, and most people hated it.

In the United States a printing error swapped the labels, so the sequel disc said Strider. A sequel that introduces itself as the original is a bold way to build a series. Critics and fans hailed it, though it did not sell well, and players call it short but awesome.

Strider 2 screenshot 1Strider 2 screenshot 2
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22. 40 Winks (1999)

40 Winks gameplay on PlayStation40 Winks box art

40 Winks puts you in the shoes of Ruff or Tumble, two children who battle ghosts, goblins and other monsters in their dream-world. They have to capture 40 winks before an evil old man named Nitekap turns them into hood-winks, the things responsible for nightmares. You also hunt for 12 dream keys to unlock the boss level, and you can morph into costumes such as a Jester or a Ninja. The PlayStation version reached Steam on 22 October 2018, and a cancelled Game Boy Color port turned up in 2021.

Players bring it up as one that rarely gets talked about, and they name it as one they enjoyed.

40 Winks screenshot 140 Winks screenshot 2
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21. Pac-Man World (1999)

Pac-Man World gameplay on PlayStationPac-Man World box art

In Pac-Man World, Toc-Man and his ghosts have kidnapped Pac-Man's friends, and he has to venture into Toc-Man's lair on Ghost Island to rescue them. It is a 3D adventure full of tributes to the older games, with Inky, Blinky, Pinky and Clyde all back. The game began life as an open-world adventure called Pac-Man Ghost Zone. Twenty years after his first adventure in Pac-Land, Pac-Man comes home to find his house deserted. A remake, Pac-Man World Re-Pac, arrived in August 2022.

It sold 1.5 million copies worldwide, and critics praised the originality and the colourful graphics, though some found the backtracking repetitive. Players say it holds up, and they grab it once the obvious picks are taken.

Pac-Man World screenshot 1
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20. Wild 9 (1998)

Wild 9 gameplay on PlayStationWild 9 box art

Wild 9 is a 2D platformer with 3D graphics, and it comes from the people behind Earthworm Jim: David Perry designed it, Shiny developed it and Interplay published it. The hook is the Rig, a weapon that works like an electronic lasso and can carry enemies around and smash them. A lasso that doubles as a wrecking ball is a cowboy's idea of overkill.

You use it to solve puzzles through ten levels, and a few stages switch to dodging obstacles and fighting bosses. It came out in North America and Europe in September 1998, and Karn kidnaps the rest of the Wild 9 crew, leaving Wex to rescue them. The players who found it call it good fun, and some name it among their favourite platformers on the console.

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19. Castlevania: Symphony of the Night (1997)

Castlevania: Symphony of the Night gameplay on PlayStationCastlevania: Symphony of the Night box art

Alucard wakes from his eternal slumber when Castlevania reappears, and Symphony of the Night mixes platforming with role-playing action. Beating the castle reveals the second half, the Inverted Castle, an upside-down version with new enemies and bosses. Toru Hagihara directed and produced it, with Koji Igarashi as his assistant director. A Saturn port followed in Japan in 1998, but Igarashi said its video quality was lower because another team handled it.

It sold poorly at first, then gradually found an audience by word of mouth and went on to sell over 700,000 units in the United States and Japan. Critics often cite it as one of the best games of all time. Players call it the obvious pick, a no-brainer, and it sits this low only because many file it under something else.

Castlevania: Symphony of the Night screenshot 1Castlevania: Symphony of the Night screenshot 2
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18. Skullmonkeys (1998)

Skullmonkeys gameplay on PlayStationSkullmonkeys box art

Skullmonkeys is a 2D platformer built entirely of Claymation characters, enemies and environments, like The Neverhood before it. Across seven worlds and ninety levels, you destroy Skullmonkeys by firing projectile weapons or by butt-bouncing off their heads. Extra lives come from collecting 100 clay balls, and secret levels play 1970s easy-listening music. Klogg, banished from the Neverhood, becomes the leader of the Skullmonkeys, and Klaymen is brought in to stop him. Terry Scott Taylor composed the soundtrack.

It was strictly two-dimensional at a time when that format looked outdated, and critics liked its visual style and music but bemoaned the lack of variety in the gameplay. Players name it among their favourites, often next to other offbeat platformers like Pandemonium.

Skullmonkeys screenshot 1Skullmonkeys screenshot 2
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17. Pandemonium! (1996)

Pandemonium! gameplay on PlayStationPandemonium! box art

Pandemonium! gives you two heroes: Fargus, a joker, and Nikki, who unwittingly casts the spell that destroys the town. You pick one for each level, Fargus has a spinning attack, and Nikki can double jump. The goal is to reach the Wishing Engine and wish the town back to normal. The game is full of unique objects such as watermelons and spider webs. Fargus wastes the first wish on a chicken, which is the most relatable thing in the game.

Its sequel, Pandemonium 2, came out in 1997, and the Japanese version, Magical Hoppers, changes the story and cutscenes. Players are quick to ask for it when a list leaves it out, though some find it less smooth than they remembered.

Pandemonium! screenshot 1Pandemonium! screenshot 2
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16. Blasto (1998)

Blasto gameplay on PlayStationBlasto box art

Blasto is a third-person shooter with platforming elements, starring the bombastic, slightly dimwitted superhero Captain Blasto. The alien overlord Bosc has conquered Uranus and wants Earth next. Phil Hartman voiced the captain, and Sony put a heavy marketing push behind the game, hoping for a bestseller. A Japanese release was planned as Captain Blasto, but it was cancelled for unknown reasons.

Critics were not kind. They complained of frustrating controls and long stretches of wandering in search of objectives, and a dimwitted hero lost in a big level is at least in character. Players still call it an under-the-radar pick with a charm of its own.

Blasto screenshot 1Blasto screenshot 2

Which one to play

There you have it, the whole list of the best PS1 platformers. These games are full of charm, and most of them are as fun now as they were back then.

If you are not sure where to start, play Spyro the Dragon or Crash Bandicoot 2, which are the friendliest. If you want a classic 2D platformer, go with Rayman, but be ready for a tough one. If you like something a bit different, Klonoa is a beautiful pick, while Skullmonkeys is the strange clay one. And for a hidden pick, try The Adventures of Lomax, which is a lot of fun and hardly anyone has played it.

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